private void Awake() { m_PositionEvent?.Register(OnPosChange); OnPosChange(); }
private void OnEnable() => onGroundTileChangedPosition.Register(UpdateAmount);
private void OnEnable() => onPlayPoof.Register(PlayPoofAnimation);
private void Awake() { //m_OriginalRotation = transform.localRotation; m_Rotation?.Register(OnRotationChange); OnRotationChange(); }