private void OnMouseDown() { if (Physics.Raycast(cam.ScreenPointToRay(Input.mousePosition), out var hit, 100)) { locationData.SetValueVector3(hit.point); } }
private void OnTriggerEnter(Collider other) { vData.SetValueVector3(transform.position); }
private void OnMouseDown() { if (Physics.Raycast(cam.ScreenPointToRay(Input.mousePosition), out var hit, 100)) { locationData.SetValueVector3(hit.point); } }
private void OnTriggerEnter(Collider other) { vData.SetValueVector3(transform.position); }