public NetworkMovementControllerSync(int platformID, Vector3Wrapper pos, Vector3Wrapper localVelocity, Vector2Wrapper input, float time) { this.platformID = platformID; this.pos = pos; this.localVelocity = localVelocity; this.input = input; this.time = time; }
public static extern bool ValidateAndChangeWrappedVector2(ref Vector2Wrapper dec, float expectedX, float expectedY, float newX, float newY);
public static extern bool WrappedVector2EqualToFloats(Vector2Wrapper vec, float x, float y);