public void OnDrag(PointerEventData eventData) //my drag function { Vector2 mousePosition = CalculateMousePosition(eventData); //calculating the mouse position Vector2 limitedPosition = this.LimitedPosition(mousePosition); //limit my mousePosition this.SetJoystickPosition(limitedPosition); //setting the stick/joystick position with this mouse position _OnValueChanged.Invoke(limitedPosition); //invoke my function placed on my unity event when i move my stick }
private void destroyTilesAndWalls(Vector2 positionScaled, Direction.Dir direction) { Vector2 usePositionScaled = positionScaled + Direction.convertDirToUnitVector2(direction); movedToTile.Invoke(grid.getTileLocation(usePositionScaled)); if (((int)direction / 2) == 0) { usePositionScaled = positionScaled; } if (((int)direction % 2) == 0) { if (grid.hWallInBounds(usePositionScaled)) { if (grid.getHWallState(usePositionScaled)) { movedThroughHWall.Invoke(usePositionScaled); } } } else { if (grid.vWallInBounds(usePositionScaled)) { if (grid.getVWallState(usePositionScaled)) { movedThroughVWall.Invoke(usePositionScaled); } } } }
void EditorInput() { var e = Event.current; switch (e.type) { case EventType.MouseDrag: if (e.button == 0) { // トラックパッド対応 if (e.alt && e.command) { OnMouseDragMiddle.Invoke(e.delta); e.Use(); } else if (e.alt) { OnMouseDragRight.Invoke(e.delta); e.Use(); } } else if (e.button == 1) { // 右ドラッグ OnMouseDragRight.Invoke(e.delta); e.Use(); } else if (e.button == 2) { // ミドルドラッグ OnMouseDragMiddle.Invoke(e.delta); e.Use(); } break; case EventType.ScrollWheel: OnScrollWheel.Invoke(e.delta.y); e.Use(); break; } }
void Update() { var mousePos = Input.mousePosition; switch (positionType) { case PositionType.Screen: actions.Invoke(m_value = (Vector2)mousePos); break; case PositionType.World2D: actions.Invoke(m_value = (Vector2)Camera.main.ScreenToWorldPoint(mousePos)); break; case PositionType.Viewport: actions.Invoke(m_value = (Vector2)Camera.main.ScreenToViewportPoint(mousePos)); break; case PositionType.CenteredViewport: actions.Invoke(m_value = (Vector2)Camera.main.ScreenToViewportPoint(mousePos) * 2 - Vector2.one); break; } }
public void OnDrag(PointerEventData eventData) { if (!IsActive()) { return; } if (!m_Dragging) { return; } if (eventData.button != PointerEventData.InputButton.Left) { return; } Vector2 canvasPoint = rectTransform.root.InverseTransformPoint(eventData.position); onDrag.Invoke(canvasPoint); }
void IScrollHandler.OnScroll(PointerEventData eventData) { _scrolled.Invoke(Vector2.Scale(eventData.scrollDelta, _scale)); }
void Update() { VectorAction.Invoke(new Vector2(Input.GetAxisRaw(HorizontalInput), Input.GetAxisRaw(VerticalInput))); }
void SetInput(Vector2 input) { OnHorizontalChanged.Invoke(input.x * multiplier.x); OnVerticalChanged.Invoke(input.y * multiplier.y); OnChanged.Invoke(input); }
/*AUTO SCRIPT*/ /*AUTO SCRIPT*/ public override void Invoke() /*AUTO SCRIPT*/ { /*AUTO SCRIPT*/ onInvoke.Invoke(value); /*AUTO SCRIPT*/ }
// Update is called once per frame void Update() { OutputTransformRight.Invoke(transform.right); }