public static Vector2 toVector2(Vector2D.Vector2D vector2d) { return(new Vector2((float)vector2d.X, (float)vector2d.Y)); }
// Game Logic is 2D public static Vector3 toVector3(Vector2D.Vector2D vector2d) { return(new Vector3((float)vector2d.X, (float)vector2d.Y, 0.0f)); }