Esempio n. 1
0
        private void TestToStringResults(Vec3F o, string s, string listSeparator, string decimalSeparator)
        {
            string[] results = s.Split(new[] { listSeparator }, StringSplitOptions.RemoveEmptyEntries);
            Assert.AreEqual(results.Length, 3);
            foreach (string oneFloatString in results)
            {
                Assert.True(oneFloatString.Contains(decimalSeparator));
            }
            Assert.AreEqual(float.Parse(results[0]), o.X);
            Assert.AreEqual(float.Parse(results[1]), o.Y);
            Assert.AreEqual(float.Parse(results[2]), o.Z);

            Vec3F roundTrip = Vec3F.Parse(s);

            Assert.AreEqual(roundTrip.X, o.X);
            Assert.AreEqual(roundTrip.Y, o.Y);
            Assert.AreEqual(roundTrip.Z, o.Z);
        }
Esempio n. 2
0
        /// <summary>
        /// Sets this cammera's state completely. Complements GetState().</summary>
        /// <param name="root">The XML element containing the state of a camera</param>
        /// <param name="xmlDoc">The XML document that owns 'root'</param>
        public void SetState(XmlElement root, XmlDocument xmlDoc)
        {
            ViewTypes viewType;
            Vec3F     eye;
            Vec3F     lookAtPoint;
            Vec3F     upVector;
            float     yFov;
            float     nearZ;
            float     farZ;
            float     focusRadius;

            string value;

            value    = root.GetAttribute("viewType");
            viewType = (ViewTypes)int.Parse(value, NumberStyles.AllowHexSpecifier);

            value = root.GetAttribute("eye");
            eye   = Vec3F.Parse(value);

            value       = root.GetAttribute("lookAtPoint");
            lookAtPoint = Vec3F.Parse(value);

            value    = root.GetAttribute("upVector");
            upVector = Vec3F.Parse(value);

            value = root.GetAttribute("yFov");
            yFov  = float.Parse(value);

            value = root.GetAttribute("nearZ");
            nearZ = float.Parse(value);

            value = root.GetAttribute("farZ");
            farZ  = float.Parse(value);

            value       = root.GetAttribute("focusRadius");
            focusRadius = float.Parse(value);

            SetState(viewType, eye, lookAtPoint, upVector, yFov, nearZ, farZ, focusRadius);
        }