Esempio n. 1
0
 void UpdatePosition()
 {
     if (Anchor.HasValue && Parent != null)
     {
         Position = Parent.BottomLeft + Vec2.CompMult(Parent.Size, Anchor.Value) + Offset;
     }
 }
Esempio n. 2
0
 public override void Render()
 {
     RenderState.Push();
     RenderState.Color = player.Color;
     RenderState.Translate(player.Position - player.Size);
     RenderState.Scale(Vec2.CompMult(player.Size, new Vec2(1.5, 1)) * 2);
     if (player.Dir == -1)
     {
         RenderState.SetOrts(-Vec2.OrtX, Vec2.OrtY, new Vec2(1, 0));
     }
     tex.Render();
     RenderState.Pop();
 }
Esempio n. 3
0
    public override void Render()
    {
        Vec2 pos1 = player.Dir == 1 ? player.Position - player.Size : player.Position -
                    Vec2.CompMult(player.Size, new Vec2(1, dir.Y != 0 ? 1.33 : 1));
        Vec2 pos2 = player.Dir == -1 ? player.Position + player.Size : player.Position +
                    Vec2.CompMult(player.Size, new Vec2(1, dir.Y != 0 ? 1.33 : 1));

        RenderState.Push();
        RenderState.Color = Color.Mix(Color.Yellow, player.Color);
        RenderState.Translate(pos1);
        RenderState.Scale(pos2 - pos1);
        if (player.Dir == -1)
        {
            RenderState.SetOrts(-Vec2.OrtX, Vec2.OrtY, new Vec2(1, 0));
        }
        GetTexture().Render();
        RenderState.Pop();
    }
Esempio n. 4
0
 Vec2 MousePos(Vec2 pos)
 {
     return(Vec2.CompMult(Vec2.CompDiv(pos - BottomLeft, Size), renderSize));
 }