public bool SetVariable(string key, bool value, bool overwrite = true) { if (VarsTypeCache.ContainsKey(key)) { if (!overwrite) { return(false); } else { VarsTypeCache[key] = VariableType.Bool; VarsBool[key] = value; return(true); } } else { VarsTypeCache.Add(key, VariableType.Bool); VarsBool.Add(key, value); return(true); } }
public bool RemoveVariable(string key) { if (IfVariableExist(key)) { switch (VarsTypeCache[key]) { case VariableType.Float: VarsFloat.Remove(key); break; case VariableType.String: VarsString.Remove(key); break; case VariableType.Bool: VarsBool.Remove(key); break; case VariableType.FloatArray: VarsFloatArray.Remove(key); break; case VariableType.StringArray: VarsStringArray.Remove(key); break; case VariableType.BoolArray: VarsBoolArray.Remove(key); break; } VarsTypeCache.Remove(key); return(true); } else { return(false); } }