Esempio n. 1
0
        public static void CreateVarietyDealer(int x, int y)
        {
            var p = new Point3D(x, y, -1);

            VarietyDealer dealer;

            if (FindObject(Map.Malas, p, 10, out dealer))
            {
                dealer.Delete();
            }

            dealer = new VarietyDealer
            {
                Name   = "Nix",
                Title  = "the Variety Dealer",
                Body   = 400,
                Female = false,
                Hue    = 0x8835
            };

            WeakEntityCollection.Add("doom", dealer);

            /* Begin outfit */

            var ic = dealer.Items.Count;

            while (--ic >= 0)
            {
                if (ic >= dealer.Items.Count)
                {
                    continue;
                }

                var item = dealer.Items[ic];

                if (item.Layer != Layer.ShopBuy && item.Layer != Layer.ShopResale && item.Layer != Layer.ShopSell)
                {
                    item.Delete();
                }
            }

            dealer.HairItemID = 0x2049; // Pig Tails
            dealer.HairHue    = 0x482;

            dealer.FacialHairItemID = 0x203E;
            dealer.FacialHairHue    = 0x482;

            dealer.AddItem(new FloppyHat(1));
            dealer.AddItem(new Robe(1));

            dealer.AddItem(new LanternOfSouls());

            dealer.AddItem(new Sandals(0x482));
            /* End outfit */

            dealer.MoveToWorld(p, Map.Malas);

            dealer.Home      = p;
            dealer.RangeHome = 2;
        }
Esempio n. 2
0
        public static void CreateVarietyDealer(int x, int y)
        {
            var loc = new Point3D(x, y, -1);
            var map = Map.Malas;

            if (!MythikStaticValues.UpdateLoc(ref loc, ref map))
            {
                return;
            }
            VarietyDealer dealer = new VarietyDealer();

            /* Begin outfit */
            dealer.Name  = "Nix";
            dealer.Title = "the Variety Dealer";

            dealer.Body   = 400;
            dealer.Female = false;
            dealer.Hue    = 0x8835;

            List <Item> items = new List <Item>(dealer.Items);

            for (int i = 0; i < items.Count; ++i)
            {
                Item item = items[i];

                if (item.Layer != Layer.ShopBuy && item.Layer != Layer.ShopResale && item.Layer != Layer.ShopSell)
                {
                    item.Delete();
                }
            }

            dealer.HairItemID = 0x2049;             // Pig Tails
            dealer.HairHue    = 0x482;

            dealer.FacialHairItemID = 0x203E;
            dealer.FacialHairHue    = 0x482;

            dealer.AddItem(new FloppyHat(1));
            dealer.AddItem(new Robe(1));

            dealer.AddItem(new LanternOfSouls());

            dealer.AddItem(new Sandals(0x482));
            /* End outfit */

            dealer.MoveToWorld(loc, map);

            dealer.Home      = dealer.Location;
            dealer.RangeHome = 2;
        }
        public static void CreateVarietyDealer(int x, int y)
        {
            VarietyDealer dealer = new VarietyDealer();

            /* Begin outfit */
            dealer.Name  = "Nix";
            dealer.Title = "the Variety Dealer";

            dealer.Body   = 400;
            dealer.Female = false;
            dealer.Hue    = 0x8835;

            ArrayList items = new ArrayList(dealer.Items);

            for (int i = 0; i < items.Count; ++i)
            {
                Item item = (Item)items[i];

                if (item.Layer != Layer.ShopBuy && item.Layer != Layer.ShopResale && item.Layer != Layer.ShopSell)
                {
                    item.Delete();
                }
            }

            dealer.HairItemID = 0x2049;             // Pig Tails
            dealer.HairHue    = 0x482;

            dealer.FacialHairItemID = 0x203E;
            dealer.FacialHairHue    = 0x482;

            dealer.AddItem(new FloppyHat(1));
            dealer.AddItem(new Robe(1));

            dealer.AddItem(new LanternOfSouls());

            dealer.AddItem(new Sandals(0x482));
            /* End outfit */

            dealer.MoveToWorld(new Point3D(x, y, -1), Map.Malas);

            dealer.Home      = dealer.Location;
            dealer.RangeHome = 2;
        }
Esempio n. 4
0
        public static void CreateVarietyDealer(int x, int y)
        {
            var dealer = new VarietyDealer
            {
                Name   = "Nix",
                Title  = "the Variety Dealer",
                Body   = 400,
                Female = false,
                Hue    = 0x8835
            };

            /* Begin outfit */

            var items = new List <Item>(dealer.Items);

            foreach (Item item in items)
            {
                if (item.Layer != Layer.ShopBuy && item.Layer != Layer.ShopResale && item.Layer != Layer.ShopSell)
                {
                    item.Delete();
                }
            }

            dealer.HairItemID = 0x2049; // Pig Tails
            dealer.HairHue    = 0x482;

            dealer.FacialHairItemID = 0x203E;
            dealer.FacialHairHue    = 0x482;

            dealer.AddItem(new FloppyHat(1));
            dealer.AddItem(new Robe(1));

            dealer.AddItem(new LanternOfSouls());

            dealer.AddItem(new Sandals(0x482));
            /* End outfit */

            dealer.MoveToWorld(new Point3D(x, y, -1), Map.Malas);

            dealer.Home      = dealer.Location;
            dealer.RangeHome = 2;
        }
Esempio n. 5
0
        public static void CreateVarietyDealer(int x, int y)
        {
            var dealer = new VarietyDealer
            {
                Name             = "Nix",
                Title            = "the Variety Dealer",
                Body             = 400,
                Female           = false,
                Hue              = 0x8835,
                HairItemID       = 0x2049, // Pig Tails
                HairHue          = 0x482,
                FacialHairItemID = 0x203E,
                FacialHairHue    = 0x482
            };

            var items = new List <Item>(dealer.Items);

            for (var i = 0; i < items.Count; ++i)
            {
                var item = items[i];

                if (item.Layer is not Layer.ShopBuy and not Layer.ShopResale and not Layer.ShopSell)
                {
                    item.Delete();
                }
            }

            dealer.AddItem(new FloppyHat(1));
            dealer.AddItem(new Robe(1));
            dealer.AddItem(new LanternOfSouls());
            dealer.AddItem(new Sandals(0x482));
            /* End outfit */

            dealer.MoveToWorld(new Point3D(x, y, -1), Map.Malas);

            dealer.Home      = dealer.Location;
            dealer.RangeHome = 2;
        }