Esempio n. 1
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        public Variant.Type SelectBestAvailableChoice()
        {
            int highestValue = 0;

            Variant.Type highVariant        = 0;
            int[]        getValueByVariants = new int[variant.Length()]; // NullReferenceException here when resuming game

            foreach (Variant.Type vari in variant.GetList())
            {
                int i = variant.GetValue(vari);
                getValueByVariants[i] = rules.GetValueByVariant(vari);
                if (vari != variant.Chance() && !GetPickedChoice(vari) && getValueByVariants[i] >= highestValue)
                {
                    highestValue = getValueByVariants[i];
                    highVariant  = vari;
                }
            }

            getValueByVariants[12] = rules.GetValueByVariant(variant.Chance());
            if (!GetPickedChoice(variant.Chance()) && getValueByVariants[12] > highestValue && highestValue <10 && highVariant> variant.Threes() && highVariant < variant.Yahtzee())
            {
                highVariant = variant.Chance();
            }
            return(highVariant);
        }
Esempio n. 2
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 public Variant.Type type()
 {
     Variant.Type result = (Variant.Type)AppUtilPINVOKE.Variant_type(this.swigCPtr);
     if (AppUtilPINVOKE.SWIGPendingException.Pending)
     {
         throw AppUtilPINVOKE.SWIGPendingException.Retrieve();
     }
     return(result);
 }
Esempio n. 3
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        public bool GetPickedChoice(Variant.Type variant)
        {
            Score score = scoreList.Find(scoreObj => scoreObj.TakenChoice == variant);

            if (score != null)
            {
                return(true);
            }
            return(false);
        }
Esempio n. 4
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        public List <Player> GetPlayersFromFile(InterfaceRules rules, string fileName, out DateTime date, out int roundNumber)
        {
            string line;

            this.playersfromfile = new List <Player>();
            List <string> items           = new List <string>();
            var           savingDirectory = Path.Combine(path + "/" + gameType.ToString() + "/" + fileName);
            StreamReader  file            = new StreamReader(savingDirectory);

            while ((line = file.ReadLine()) != null)
            {
                items.Add(line);
            }

            file.Close();

            date        = Convert.ToDateTime(items[0]);
            roundNumber = int.Parse(items[1]);

            string name             = "";
            bool   isAI             = false;
            int    rowsForPlayer    = roundNumber + 2;
            int    noOfPlayers      = (items.Count - 2) / (roundNumber + 2);
            int    indexStartPlayer = 2;

            for (int i = 0; i < noOfPlayers; i++)
            {
                indexStartPlayer = 2 + i * rowsForPlayer;
                List <Score> scoreList = new List <Score>();
                name = items[indexStartPlayer];
                isAI = bool.Parse(items[indexStartPlayer + 1]);
                string[] scoreItems;

                for (int j = 0; j < roundNumber; j++)
                {
                    scoreItems = items[indexStartPlayer + 2 + j].Split('|');
                    int          point = Int32.Parse(scoreItems[0]);
                    Variant.Type vari  = (Variant.Type)Enum.Parse(typeof(Variant.Type), (scoreItems[1]));
                    Score        score = new Score(vari, point);
                    scoreList.Add(score);
                }
                if (isAI)
                {
                    Ai ai = new Ai(name, rules, variant, scoreList, gameType);
                    playersfromfile.Add(ai);
                }
                else
                {
                    Player player = new Player(name, scoreList);
                    playersfromfile.Add(player);
                }
            }
            return(playersfromfile);
        }
Esempio n. 5
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        private void AddingScoreToList(Player player, Variant.Type choiceToPick)
        {
            player.AddScoreToList(choiceToPick, rules.GetValueByVariant(choiceToPick));

            bool exist      = false;
            int  roundScore = player.GetScoreFromList(choiceToPick, out exist);

            if (exist)
            {
                renderer.RenderScoreOfRound(roundScore, choiceToPick);
            }
        }
Esempio n. 6
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        public int GetScoreFromList(Variant.Type variant, out bool exist)
        {
            Score score = scoreList.Find(scoreObj => scoreObj.TakenChoice == variant);

            if (score != null)
            {
                exist = true;
                return(score.Points);
            }
            else
            {
                exist = false;
                return(0);
            }
        }
Esempio n. 7
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        private static void AddSetting(string title, Variant.Type type, object value)
        {
            title = SettingPath(title);
            if (ProjectSettings.HasSetting(title))
            {
                return;
            }
            ProjectSettings.SetSetting(title, value);
            var info = new Dictionary
            {
                ["name"] = title,
                ["type"] = type
            };

            ProjectSettings.AddPropertyInfo(info);
        }
Esempio n. 8
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        private void PlayRound(Player player)
        {
            Ai ai = player as Ai;

            Variant.Type choiceToPick = variant.Chance();

            renderer.RenderRound(player.Name);

            for (int rollNumber = 1; rollNumber <= 3; rollNumber++)
            {
                RolledDice(rollNumber, player, ai);
            }
            if (player.IsAI)
            {
                choiceToPick = ai.SelectBestAvailableChoice();
            }
            else
            {
                choiceToPick = renderer.RenderChoices(player.GetTakenChoices(variant));
            }

            AddingScoreToList(player, choiceToPick);
        }
Esempio n. 9
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 public override int GetValue(Variant.Type type)
 {
     return((int)type);
 }
Esempio n. 10
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 public override string GetName(Variant.Type i)
 {
     return(Enum.GetName(typeof(Type), i));
 }
Esempio n. 11
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 /// <summary>
 /// Converts from a <c>Variant</c> type to another in the best way possible.
 /// The <paramref name="type"/> parameter uses the <see cref="Variant.Type"/> values.
 /// </summary>
 /// <example>
 /// <code>
 /// var a = new Vector2(1, 0);
 /// // Prints 1
 /// GD.Print(a.Length());
 /// var b = GD.Convert(a, Variant.Type.String)
 /// // Prints 6 as "(1, 0)" is 6 characters
 /// GD.Print(b.Length);
 /// </code>
 /// </example>
 /// <returns>The <c>Variant</c> converted to the given <paramref name="type"/>.</returns>
 public static object Convert(object what, Variant.Type type)
 {
     return(godot_icall_GD_convert(what, type));
 }
Esempio n. 12
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        public int GetValueByVariant(Variant.Type variant)
        {
            VariantYatzy.Type variantYatzy = (VariantYatzy.Type)variant;
            int retValueForVariant         = 0;

            switch (variantYatzy)
            {
            case VariantYatzy.Type.Aces:
            case VariantYatzy.Type.Twos:
            case VariantYatzy.Type.Threes:
            case VariantYatzy.Type.Fours:
            case VariantYatzy.Type.Fives:
            case VariantYatzy.Type.Sixes:

                retValueForVariant = SumOfSameVariant(variantYatzy);
                break;

            case VariantYatzy.Type.Pair:

                if (BasicRules.HasPair())
                {
                    retValueForVariant = Pair();
                }
                break;

            case VariantYatzy.Type.TwoPair:

                if (BasicRules.HasTwoPair())
                {
                    retValueForVariant = TwoPair();
                }
                break;

            case VariantYatzy.Type.ThreeOfAKind:

                if (BasicRules.HasThreeOfAKind())
                {
                    retValueForVariant = ThreeOfAKind();
                }
                break;

            case VariantYatzy.Type.FourOfAKind:

                if (BasicRules.HasFourOfAKind())
                {
                    retValueForVariant = FourOfAKind();
                }
                break;

            case VariantYatzy.Type.FullHouse:

                if (BasicRules.HasFullHouse())
                {
                    retValueForVariant = FullHouse();
                }
                break;

            case VariantYatzy.Type.SmallStraight:

                if (HasSmallStraight())
                {
                    retValueForVariant = SmallStraight();
                }
                break;

            case VariantYatzy.Type.LargeStraight:

                if (HasLargeStraight())
                {
                    retValueForVariant = LargeStraight();
                }
                break;

            case VariantYatzy.Type.Yahtzee:

                if (BasicRules.HasYahtzee())
                {
                    retValueForVariant = Yahtzee();
                }
                break;

            case VariantYatzy.Type.Chance:

                retValueForVariant = diceCollection.GetSumOfDice();
                break;
            }
            return(retValueForVariant);
        }
Esempio n. 13
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 public void RenderScoreOfRound(int roundScore, Variant.Type chosenVariant)
 {
     scoreView.RenderScoreOfRound(roundScore, chosenVariant);
 }
Esempio n. 14
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 public void RenderScoreOfRound(int roundScore, Variant.Type chosenVariant)
 {
     PrintMessage("Received " + roundScore + " points for type " + variant.GetName(chosenVariant) + "\n");
 }
Esempio n. 15
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 public CommandBuilder AddArgument(string argumentName, Variant.Type argumentType)
 {
     _commandObject.Call("add_argument", argumentName, argumentType);
     return(this);
 }
Esempio n. 16
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 public Score(Variant.Type variant, int points)
 {
     TakenChoice = variant;
     Points      = points;
 }
Esempio n. 17
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 public void AddScoreToList(Variant.Type variant, int point)
 {
     scoreList.Add(new Score(variant, point));
 }
Esempio n. 18
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 internal static extern object godot_icall_GD_convert(object what, Variant.Type type);
Esempio n. 19
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 /// <summary>
 /// Converts from a <c>Variant</c> type to another in the best way possible.
 /// The <paramref name="type"/> parameter uses the <see cref="Variant.Type"/> values.
 /// </summary>
 /// <example>
 /// <code>
 /// var a = new Vector2(1, 0);
 /// // Prints 1
 /// GD.Print(a.Length());
 /// var b = GD.Convert(a, Variant.Type.String)
 /// // Prints 6 as "(1, 0)" is 6 characters
 /// GD.Print(b.Length);
 /// </code>
 /// </example>
 /// <returns>The <c>Variant</c> converted to the given <paramref name="type"/>.</returns>
 public static Variant Convert(Variant what, Variant.Type type)
 {
     NativeFuncs.godotsharp_convert((godot_variant)what.NativeVar, (int)type, out godot_variant ret);
     return(Variant.CreateTakingOwnershipOfDisposableValue(ret));
 }