Esempio n. 1
0
        /// <summary>
        /// Handles the <see cref="Selector.SelectionChanged"/> event for the "Variable" <see
        /// cref="ListView"/>.</summary>
        /// <param name="sender">
        /// The <see cref="Object"/> where the event handler is attached.</param>
        /// <param name="args">
        /// A <see cref="SelectionChangedEventArgs"/> object containing event data.</param>
        /// <remarks>
        /// <b>OnVariableSelected</b> updates all dialog controls to reflect the selected item in
        /// the "Variable" list view.</remarks>

        private void OnVariableSelected(object sender, SelectionChangedEventArgs args)
        {
            args.Handled = true;

            // clear data display
            VariableInfo.Clear();
            MinimumInfo.Clear();
            MaximumInfo.Clear();
            StepSizeInfo.Clear();

            // disable resource display
            ResourceGroup.IsEnabled = false;
            DefeatInfo.Text         = "—"; // em dash
            VictoryInfo.Text        = "—"; // em dash
            ResetToggle.IsChecked   = false;
            LimitToggle.IsChecked   = false;

            // retrieve selected item, if any
            VariableClass variable = VariableList.SelectedItem as VariableClass;

            if (variable == null)
            {
                return;
            }

            // show target range and step size
            MinimumInfo.Text  = variable.Format(variable.Minimum, false);
            MaximumInfo.Text  = variable.Format(variable.Maximum, false);
            StepSizeInfo.Text = variable.Format(1, false);

            // show additional data for resources
            ResourceClass resource = variable as ResourceClass;

            if (resource != null)
            {
                ResourceGroup.IsEnabled = true;

                ResetToggle.IsChecked = resource.IsResetting;
                LimitToggle.IsChecked = resource.IsLimited;

                if (resource.Defeat != Int32.MinValue)
                {
                    DefeatInfo.Text = resource.Format(resource.Defeat, false);
                }

                if (resource.Victory != Int32.MaxValue)
                {
                    VictoryInfo.Text = resource.Format(resource.Victory, false);
                }
            }

            // show associated informational text
            VariableInfo.Text = String.Join(Environment.NewLine, variable.Paragraphs);
        }
Esempio n. 2
0
        /// <summary>
        /// Handles the <see cref="Selector.SelectionChanged"/> event for the "Variable" <see
        /// cref="ListView"/> on the <see cref="VariablesTab"/> page.</summary>
        /// <param name="sender">
        /// The <see cref="Object"/> where the event handler is attached.</param>
        /// <param name="args">
        /// A <see cref="SelectionChangedEventArgs"/> object containing event data.</param>
        /// <remarks>
        /// <b>OnVariableSelected</b> updates the "Modifier" list view to reflect the selected item
        /// in the "Variable" list view.</remarks>

        private void OnVariableSelected(object sender, SelectionChangedEventArgs args)
        {
            // retrieve selected variable class, if any
            VariableClass variable = null;
            int           index    = VariableList.SelectedIndex;

            if (index >= 0)
            {
                var item = (VariableListItem)VariableList.Items[index];
                variable = item.Item1;
            }

            // initialize all counters to dashes
            string[] values = new string[7] {
                "—", "—", "—", "—", "—", "", "—"
            };
            CategorizedValue value;

            // show categorized modifiers to selected variable, if any
            if (variable != null && this._modifiers.TryGetValue(variable.Id, out value))
            {
                values[0] = FormatModifier(variable, value.Unit);
                values[1] = FormatModifier(variable, value.Terrain);
                values[2] = FormatModifier(variable, value.Effect);
                values[3] = FormatModifier(variable, value.Upgrade);
                values[4] = FormatModifier(variable, value.Other);
                values[6] = variable.Format(value.Total, true);
            }

            // copy formatted values to Modifier list view
            for (int i = 0; i < values.Length; i++)
            {
                ModifierListItem item = (ModifierListItem)ModifierList.Items[i];
                ModifierList.Items[i] = new ModifierListItem(item.Item1, values[i]);
            }
        }
Esempio n. 3
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        /// <summary>
        /// Draws variable values on the specified <see cref="Site"/>.</summary>
        /// <param name="context">
        /// The <see cref="DrawingContext"/> for the drawing.</param>
        /// <param name="site">
        /// The <see cref="Site"/> to receive the variable values.</param>
        /// <exception cref="ArgumentNullException">
        /// <paramref name="context"/> or <paramref name="site"/> is a null reference.</exception>
        /// <remarks>
        /// The origin of the specified <paramref name="context"/> must have been centered on the
        /// specified <paramref name="site"/>.</remarks>

        public void Draw(DrawingContext context, Site site)
        {
            if (context == null)
            {
                ThrowHelper.ThrowArgumentNullException("context");
            }
            if (site == null)
            {
                ThrowHelper.ThrowArgumentNullException("site");
            }

            // get current variable and display flags
            MapView         mapView  = this._renderer.MapView;
            VariableClass   variable = mapView.ShownVariable;
            PointI          value    = site.AddVariables(mapView.WorldState, variable);
            VariableDisplay flags    = mapView.ShownVariableFlags;

            // draw value as shade if desired
            if ((flags & VariableDisplay.Shades) != 0)
            {
                int     index, shadeMinimum, shadeMaximum, shadeValue;
                Brush[] brushes = MediaObjects.ShadeGrayBrushes;

                // update minimum and maximum values if necessary
                if (ValueRangeChanged)
                {
                    FindValueRange(variable, value);
                }

                // default to basic values unless only Modifier is selected
                if ((flags & VariableDisplay.BasicAndModifier) == VariableDisplay.Modifier)
                {
                    shadeMinimum = this._minimum.Y;
                    shadeMaximum = this._maximum.Y;
                    shadeValue   = value.Y;
                }
                else
                {
                    shadeMinimum = this._minimum.X;
                    shadeMaximum = this._maximum.X;
                    shadeValue   = value.X;
                }

                /*
                 * Always use a medium shade if the total range is one.
                 * Otherwise, calculate appropriate shade and restrict index to legal range,
                 * just in case ValueRangeChanged should have been set but wasn't.
                 */

                if (shadeMinimum == shadeMaximum)
                {
                    index = brushes.Length / 2;
                }
                else
                {
                    double range = shadeMaximum - shadeMinimum + 1;
                    index = (int)((shadeValue - shadeMinimum) / range * brushes.Length);
                    index = Math.Max(0, Math.Min(brushes.Length - 1, index));
                }

                context.DrawGeometry(brushes[index], null, mapView.ElementGeometry);
            }

            // draw value as number if desired
            if ((flags & VariableDisplay.Numbers) != 0)
            {
                // check if output must be recreated
                if (this._lastText == null || value != this._lastValue ||
                    (flags & VariableDisplay.BasicAndModifier) !=
                    (this._lastFlags & VariableDisplay.BasicAndModifier))
                {
                    // store current input and display flags
                    this._lastValue = value;
                    this._lastFlags = flags;

                    // default to no output
                    this._lastText = null;
                    string text = "";

                    // always output basic value if desired
                    if ((flags & VariableDisplay.Basic) != 0)
                    {
                        text = variable.Format(value.X, false);
                    }

                    // output modifier value only if non-zero
                    if ((flags & VariableDisplay.Modifier) != 0 && value.Y != 0)
                    {
                        if (text.Length > 0)
                        {
                            text += Environment.NewLine + variable.Format(value.Y, true);
                        }
                        else
                        {
                            text = variable.Format(value.Y, true);
                        }
                    }

                    // create formatted text if required
                    if (text.Length > 0)
                    {
                        if (this._typeface == null)
                        {
                            this._typeface = this._renderer.Control.GetTypeface();
                            this._emSize   = this._renderer.Control.FontSize;
                        }

                        this._lastText = new FormattedText(text,
                                                           ApplicationInfo.Culture, FlowDirection.LeftToRight,
                                                           this._typeface, this._emSize, Brushes.White);

                        // center text horizontally & vertically
                        this._lastText.TextAlignment = TextAlignment.Center;
                        this._lastTextOrigin         = new Point(0, -this._lastText.Height / 2.0);
                    }
                }

                // draw formatted output text, if any
                if (this._lastText != null)
                {
                    context.DrawText(this._lastText, this._lastTextOrigin);
                }
            }
        }
Esempio n. 4
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        /// <summary>
        /// Formats the specified value as a modifier for the specified <see cref="VariableClass"/>.
        /// </summary>
        /// <param name="variable">
        /// The <see cref="VariableClass"/> that defines the <paramref name="value"/>.</param>
        /// <param name="value">
        /// The instance value of the specified <paramref name="variable"/> to format.</param>
        /// <returns>
        /// An em dash (—) if <paramref name="value"/> is zero; otherwise, the result of <see
        /// cref="VariableClass.Format"/> for the specified <paramref name="variable"/> and
        /// <paramref name="value"/>.</returns>

        private static string FormatModifier(VariableClass variable, int value)
        {
            return(value == 0 ? "—" : variable.Format(value, true));
        }