/// <summary>
        /// Initializes a new instance of the <see cref="VariableNodeSocket"/> class.
        /// </summary>
        /// <param name="node">The node where the script node socket will be used.</param>
        /// <param name="nodeSocketData">The node socket data of the script node socket.</param>
        public VariableNodeSocket(Node node, NodeSocketData nodeSocketData)
            : base(node, nodeSocketData)
        {
            _value       = VarFactory.Create(nodeSocketData.VariableType);
            _visible     = nodeSocketData.Visible;
            _connections = new List <Variable>();

            // set default value
            if (NodeSocketData.DefaultValue != null)
            {
                Value.SetValue(NodeSocketData.DefaultValue);
            }
        }
 /// <summary>
 /// Initializes a new instance of the <see cref="NamedVariable"/> class.
 /// </summary>
 /// <param name="scriptingComponent"><see cref="Scripting.ScriptingComponent"/> where the named variable will be used.</param>
 /// <param name="variableType">Type of the variable.</param>
 public NamedVariable(ScriptingComponent scriptingComponent, VariableType variableType)
 {
     _scriptingComponent = scriptingComponent;
     _value = VarFactory.Create(variableType);
 }
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 /// <summary>
 /// Initializes a new instance of the <see cref="Variable"/> class.
 /// </summary>
 /// <param name="state">The state where the script variable will be used.</param>
 /// <param name="variableType">Type of the variable.</param>
 public Variable(State state, VariableType variableType)
     : base(state)
 {
     _value = VarFactory.Create(variableType);
 }