public WeaponVanillaStat(DamageType.Types type, String id, int place, VanillaStat.Type stattype) : base(id, place, stattype) { this.type = type; }
public ElementVanillaStat(SafeField <EquipmentStats, float[]> info, DamageType.Types type, String id, int place, VanillaStat.Type stattype) : base(id, place, stattype) { this.info = info; this.type = type; }
public BasicVanillaStat(SafeField <EquipmentStats, float> info, String id, int place, VanillaStat.Type stattype) : base(id, place, stattype) { this.info = info; }