public byte[] GetPacket() { using (var buffer = new ValveBuffer()) { buffer.WriteLong(-1); buffer.WriteByte(Encoding.UTF8.GetBytes("D")[0]); buffer.WriteByte((byte)Players.Count); for (int i = 0; i < Players.Count; i++) { var player = Players[i]; buffer.WriteByte((byte)i); buffer.WriteString(player.Name); buffer.WriteLong(player.Score); buffer.WriteFloat(player.Time); } return(buffer.ToArray()); } }
public byte[] GetPacket() { using (var buffer = new ValveBuffer()) { buffer.WriteLong(-1); // non-split packet header buffer.WriteByte(Encoding.UTF8.GetBytes("I")[0]); // packet type is always 'I' buffer.WriteByte(default_proto_version); buffer.WriteString(GameName); buffer.WriteString(MapName); buffer.WriteString(GameDirectory); buffer.WriteString(GamemodeName); buffer.WriteShort((short)Appid); buffer.WriteByte(AmountClients); buffer.WriteByte(MaxClients); buffer.WriteByte(AmountBots); buffer.WriteByte((byte)Server); buffer.WriteByte((byte)OS); buffer.WriteByte((byte)(Passworded ? 1 : 0)); buffer.WriteByte((byte)(Secure ? 1 : 0)); buffer.WriteString(GameVersion); if (string.IsNullOrEmpty(Tags)) { // 0x80 - port number is present // 0x10 - server steamid is present // 0x01 - game long appid is present buffer.WriteByte((byte)(0x80 | 0x10 | 0x01)); buffer.WriteShort(UDPPort); buffer.WriteLongLong(SteamID); buffer.WriteLongLong(Appid); } else { // 0x80 - port number is present // 0x10 - server steamid is present // 0x20 - tags are present // 0x01 - game long appid is present buffer.WriteByte((byte)(0x80 | 0x10 | 0x20 | 0x01)); buffer.WriteShort(UDPPort); buffer.WriteLongLong(SteamID); buffer.WriteString(Tags); buffer.WriteLongLong(Appid); } return(buffer.ToArray()); } }