Esempio n. 1
0
        void OnEnable()
        {
            valueMonitorPool = new ValueMonitorPool();
            valueMonitorPool.AddMonitor <bool>(() =>
            {
                return(isEditing);
            },
                                               (bool from, bool to) =>
            {
                if (to)
                {
                    SceneView.onSceneGUIDelegate = (SceneView.OnSceneFunc)Delegate.RemoveAll(SceneView.onSceneGUIDelegate, new SceneView.OnSceneFunc(this.OnSceneGUICallback_Move));
                    SceneView.onSceneGUIDelegate = (SceneView.OnSceneFunc)Delegate.Combine(SceneView.onSceneGUIDelegate, new SceneView.OnSceneFunc(this.OnSceneGUICallback_Move));
                }
                else
                {
                    SceneView.onSceneGUIDelegate = (SceneView.OnSceneFunc)Delegate.RemoveAll(SceneView.onSceneGUIDelegate, new SceneView.OnSceneFunc(this.OnSceneGUICallback_Move));
                }
            });

            EditorUpdateRunner.AddUpdateIfNot("MapEditorManager", () =>
            {
                EditorUpdate();
            });
        }
Esempio n. 2
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 private void Init()
 {
     HPBar          = UI.asProgress;
     HPText         = UI.GetChild("MonsterHPText").asTextField;
     roleController = transform.parent.transform.GetComponent <RoleController>();
     valueMonitorPool.AddMonitor(() => roleController._roleData.Hp, (f, f1) =>
     {
         SetHP(roleController._roleData.Hp);
     }, true);
 }
Esempio n. 3
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 private void OnEnable()
 {
     valueMonitorPool.AddMonitor <UnityEngine.Object>(() =>
     {
         return(target);
     }, (UnityEngine.Object from, UnityEngine.Object to) =>
     {
         roleController = target as RoleController;
     });
 }
Esempio n. 4
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    public void Init()
    {
        valueMonitorPool.AddMonitor(() => roleController.SceneId == SceneManager.Instance.CurrSceneId, (f, t) =>
        {
            if (t)
            {
                MessageManager.Instance.Dispatch(MessageName.SHOW_BOSS_HP_UI);
            }
            else
            {
                MessageManager.Instance.Dispatch(MessageName.HIDE_BOSS_HP_UI);
            }
        }, true);

        valueMonitorPool.AddMonitor(() => roleController._roleData.Hp, (f, t) =>
        {
            MessageManager.Instance.Dispatch(MessageName.SET_PLAYER1_BOSS_HP, new object [] { roleController.Hp, roleController.HpMax });
        }, true);

        valueMonitorPool.AddMonitor(() => roleController._roleData.HpMax, (f, t) =>
        {
            MessageManager.Instance.Dispatch(MessageName.SET_PLAYER1_BOSS_HP, new object [] { roleController.Hp, roleController.HpMax });
        }, true);
    }
Esempio n. 5
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        private void Start()
        {
            var Joy = transform.parent.parent;

            if (!Joy)
            {
                return;
            }

            var Anim = Joy.GetComponentInChildren <Animator>();

            if (!Anim)
            {
                return;
            }

            valueMonitorPool.Clear();
            valueMonitorPool.AddMonitor(() => Anim.GetCurrAnimNameHash(), (from, to) =>
            {
                this.ExecuteTrigger(Joy.gameObject);
            });
        }