public int Roll(bool isCritical = false) { return((isCritical && Size > 1) ? ValueGenerator.RollDice(this) + ValueGenerator.RollDice(this) : ValueGenerator.RollDice(this)); }
public int Roll(bool isCritical = false) { return((isCritical && Size > 1) ? ValueGenerator.RollDice(this) + ValueGenerator.RollDice(this) : ValueGenerator.RollDice(this)); }