Esempio n. 1
0
        //Handles a users new user account registration request
        public static void HandleAccountRegisterRequest(int ClientID, ref NetworkPacket Packet)
        {
            //Log what we are doing here
            CommunicationLog.LogIn(ClientID + " Account Registration Request.");

            //Fetch the username and password the client has provided
            string AccountName = Packet.ReadString();
            string AccountPass = Packet.ReadString();

            //Make sure we are still connected to this client
            ClientConnection Client = ConnectionManager.GetClient(ClientID);

            if (Client == null)
            {
                //Ignore the request if we cant find this clients network connection
                MessageLog.Print("ERROR: Connection to this client could not be found, no way to reply to their Account Registration Request.");
                return;
            }

            //Make sure this username isnt already taken by someone else
            if (AccountsDatabase.DoesAccountExist(AccountName))
            {
                //Reject the request is the username is already taken
                AccountManagementPacketSenders.SendAccountRegistrationReply(ClientID, false, "That username is already taken.");
                return;
            }

            //Make sure they have provided us with a valid username and password
            if (!ValidInputCheckers.IsValidUsername(AccountName))
            {
                //Reject the request if the username contained any banned characters
                AccountManagementPacketSenders.SendAccountRegistrationReply(ClientID, false, "The username you provided contained banned characters.");
                return;
            }
            if (!ValidInputCheckers.IsValidUsername(AccountPass))
            {
                //Reject the request if the password contained any banned characters
                AccountManagementPacketSenders.SendAccountRegistrationReply(ClientID, false, ("The password you provided contained banned characters."));
                return;
            }

            //Register the new account into the database and tell the client their request has been granted
            AccountsDatabase.RegisterNewAccount(AccountName, AccountPass);
            AccountManagementPacketSenders.SendAccountRegistrationReply(ClientID, true, "Account Registered Successfully.");
        }
Esempio n. 2
0
        //Handles a users character creation request
        public static void HandleCreateCharacterRequest(int ClientID, ref NetworkPacket Packet)
        {
            //Log what we are doing here
            CommunicationLog.LogIn(ClientID + " Character Creation Request.");

            //Fetch the name that has been provided for the new character
            string CharacterName = Packet.ReadString();

            //Make sure we are still connected to this client
            ClientConnection Client = ConnectionManager.GetClient(ClientID);

            if (Client == null)
            {
                //Ignore the request if the connection could not be found
                MessageLog.Print("ERROR: " + ClientID + " network connection could not be found, ignoring their character creation request.");
                return;
            }

            //Make sure they provided a valid character name
            if (!ValidInputCheckers.IsValidCharacterName(CharacterName))
            {
                //Reject the request if the provided character name contained any banned character
                AccountManagementPacketSenders.SendCreateCharacterReply(ClientID, false, "Character name provided contained banned characters.");
                return;
            }

            //Make sure the character name isnt already taken
            if (!CharactersDatabase.IsCharacterNameAvailable(CharacterName))
            {
                //Reject the request if the name is already taken
                AccountManagementPacketSenders.SendCreateCharacterReply(ClientID, false, "That character name is already taken.");
                return;
            }

            //Register the new character into the database and then reload this clients account information from the database
            CharactersDatabase.SaveNewCharacter(Client.Account.Username, CharacterName);
            Client.Account = AccountsDatabase.GetAccountData(Client.Account.Username);

            //Tell the client their character creation request has been a success
            AccountManagementPacketSenders.SendCreateCharacterReply(ClientID, true, "Character Created.");
        }