Esempio n. 1
0
 /// <inheritdoc />
 public override int GetHashCode()
 {
     unchecked
     {
         return(((ValheimVersion != null ? ValheimVersion.GetHashCode() : 0) * 397) ^ (Modules != null ? Modules.GetHashCode() : 0));
     }
 }
        public static WorldPlayer Load(ZPackage pkg)
        {
            var worldPlayer = new WorldPlayer();

            int num = pkg.ReadInt();

            if (!ValheimVersion.IsPlayerVersionCompatible(num))
            {
                return(null);
            }
            if (num >= 28)
            {
                worldPlayer.PlayerStats_kills  = pkg.ReadInt();
                worldPlayer.PlayerStats_deaths = pkg.ReadInt();
                worldPlayer.PlayerStats_crafts = pkg.ReadInt();
                worldPlayer.PlayerStats_builds = pkg.ReadInt();
            }
            worldPlayer.WorldPlayerData.Clear();
            int num2 = pkg.ReadInt();

            for (int i = 0; i < num2; i++)
            {
                long key             = pkg.ReadLong();
                var  worldPlayerData = new WorldPlayerData();
                worldPlayerData.m_haveCustomSpawnPoint = pkg.ReadBool();
                worldPlayerData.m_spawnPoint           = pkg.ReadVector3();
                worldPlayerData.m_haveLogoutPoint      = pkg.ReadBool();
                worldPlayerData.m_logoutPoint          = pkg.ReadVector3();
                if (num >= 30)
                {
                    worldPlayerData.m_haveDeathPoint = pkg.ReadBool();
                    worldPlayerData.m_deathPoint     = pkg.ReadVector3();
                }
                worldPlayerData.m_homePoint = pkg.ReadVector3();
                if (num >= 29 && pkg.ReadBool())
                {
                    worldPlayerData.m_mapData = pkg.ReadByteArray();
                }
                worldPlayer.WorldPlayerData.Add(key, worldPlayerData);
            }
            worldPlayer.PlayerName = pkg.ReadString();
            worldPlayer.PlayerId   = pkg.ReadLong();
            worldPlayer.StartSeed  = pkg.ReadString();
            if (pkg.ReadBool())
            {
                var byteArray = pkg.ReadByteArray();

                var playerPkg = new ZPackage(byteArray);

                worldPlayer.Player = PlayerReaderWriter.Load(playerPkg);
            }
            else
            {
                worldPlayer.Player = null;
            }
            return(worldPlayer);
        }