protected override void initializeRest() { vam = (VacuumAlienshipManager)objectsManager; canBeMagnetized = false; headFollowingSpeed = vam.headFollowingSpeed; offScreenSpeedScale = vam.offScreenSpeedScale; speed = vam.speed; detectDistance = vam.detectDistance; }
void Start() { vam = GameObject.Find("Field Objects").GetComponent<VacuumAlienshipManager>(); gravity = vam.gravity; gravityToCandies = vam.gravityToCandies; gravityScale = vam.gravityScale; }