//构建控件 public static void InitControls(EditorRoot editorRoot) { s_root = editorRoot; editorRoot.RootCtrl = new HSpliterCtrl(); (editorRoot.RootCtrl as SpliterCtrl).Dragable = false; editorRoot.RootCtrl.layoutConstraint = LayoutConstraint.GetSpliterConstraint(30); HBoxCtrl menuArea = new HBoxCtrl(); editorRoot.RootCtrl.Add(menuArea); _BuildMenuButtons(menuArea); HSpliterCtrl h1 = new HSpliterCtrl(); h1.layoutConstraint = LayoutConstraint.GetSpliterConstraint(30); editorRoot.RootCtrl.Add(h1); HBoxCtrl playCtrlArea = new HBoxCtrl(); h1.Add(playCtrlArea); //播放控件 PlayCtrl playCtrl = new PlayCtrl(); playCtrl.Name = s_playCtrlName; playCtrl.onValueChange = OnPlayCtrlValueChange; playCtrl.onStop = OnPlayCtrlStop; playCtrlArea.Add(playCtrl); VSpliterCtrl v1 = new VSpliterCtrl(); v1.layoutConstraint = LayoutConstraint.GetSpliterConstraint(200); v1.Dragable = false; VBoxCtrl speListArea = new VBoxCtrl(); v1.Add(speListArea); h1.Add(v1); //特效动画子项列表 ListViewCtrl speListView = new ListViewCtrl(); speListView.Name = s_speListCtrlName; speListView.onAcceptDragObjs = OnSpeListAcceptDragObjs; speListView.onDropObjs = OnSpeListDropObjs; speListView.onItemSelected = OnSpeListItemSelect; speListView.onDoubleClick = OnSpeListItemDoubleClick; speListView.onScroll = OnSpeListScroll; //speListView.onItemSelectedR = OnSpeListItemRightBtnUp; speListView.onItemSelectedRU = OnSpeListItemRightBtnUp; speListArea.Add(speListView); VSpliterCtrl v2 = new VSpliterCtrl(); v2.layoutConstraint = LayoutConstraint.GetSpliterConstraint(400, true); v2.Dragable = true; v1.Add(v2); VBoxCtrl timeLineViewArea = new VBoxCtrl(); v2.Add(timeLineViewArea); //时间线控件 TimeLineViewCtrl timeLineView = new TimeLineViewCtrl(); timeLineView.Name = s_speTimeLineCtrlName; timeLineView.onItemSelected = OnTimeLineItemSelect; timeLineViewArea.Add(timeLineView); VBoxCtrl tabViewArea = new VBoxCtrl(); v2.Add(tabViewArea); TabViewCtrl tabView = new TabViewCtrl(); tabView.Name = s_tabViewCtrlName; tabViewArea.Add(tabView); tabView.onItemSelected = OnTabViewSelect; _BuildPropertyTabView(tabView); {//注册窗体回调 editorRoot.onEnable = OnEditorEnable; editorRoot.onDisable = OnEditorDisable; editorRoot.onUpdate = OnEditorUpdate; editorRoot.onDestroy = OnEditorDestroy; editorRoot.onGUI = OnEditorGUI; editorRoot.onMessage = OnEditorMessage; } }
public static void InitControls(EditorRoot editorRoot) { s_root = editorRoot; //s_root.position = new Rect(100f, 100f, 1024, 768f); s_root.onDestroy = OnDestroy; s_root.onEnable = OnEnable; Rect btnRect = new Rect(0, 0, 80, 20); Rect comboBoxRect = new Rect(0, 0, 100, 20); //Modify by liteng for 发布工具改善Start #region 创建布置窗口元素 #region 第一级 HSpliterCtrl hs1 = new HSpliterCtrl(); hs1.layoutConstraint = LayoutConstraint.GetSpliterConstraint(30f); HSpliterCtrl hs2 = new HSpliterCtrl(); hs2.layoutConstraint = LayoutConstraint.GetSpliterConstraint(30f, true); HBoxCtrl hb1 = new HBoxCtrl(); //布置上方菜单条 HBoxCtrl hb2 = new HBoxCtrl(); //布置主窗口 HBoxCtrl hb3 = new HBoxCtrl(); //布置下方状态栏 #endregion #region 第二级 VSpliterCtrl vs2_1 = new VSpliterCtrl(); vs2_1.layoutConstraint = LayoutConstraint.GetSpliterConstraint(300f); vs2_1.Dragable = true; VBoxCtrl vb2_1 = new VBoxCtrl(); //资源视图 VBoxCtrl vb2_2 = new VBoxCtrl(); //发布信息视图 #endregion #endregion #region 布置窗口(由高至低布置) #region 第二级 TreeViewCtrl m_treeView = new TreeViewCtrl(); //资源列表 m_treeView.Name = "_MainTreeView"; m_treeView.onValueChange = OnTreeViewNodeToggle; InspectorViewCtrl m_inspector = new InspectorViewCtrl(); //发布信息视图 m_inspector.Name = "_Inspector"; m_inspector.onInspector = OnInspector; vb2_1.Add(m_treeView); vb2_2.Add(m_inspector); vs2_1.Add(vb2_1); vs2_1.Add(vb2_2); hb2.Add(vs2_1); #endregion #region 第一级 //[导出]按钮 ButtonCtrl exportBtn = new ButtonCtrl(); exportBtn.Caption = "导出"; exportBtn.Name = "_ExportButton"; exportBtn.Size = btnRect; exportBtn.onClick = OnExportBtnClick; //[发布]按钮 //ButtonCtrl publishBtn = new ButtonCtrl(); //publishBtn.Caption = "发布"; //publishBtn.Name = "_PublishButton"; //publishBtn.Size = btnRect; //publishBtn.onClick = OnPublishBtnClick; //[配置AB路径]按钮 //ButtonCtrl configPublishBtn = new ButtonCtrl(); //configPublishBtn.Caption = "配置AB路径"; //configPublishBtn.Name = "_ConfigPublishButton"; //configPublishBtn.Size = btnRect; //configPublishBtn.onClick = OnConfigPublishPathBtnClick; //版本下拉菜单 ComboBoxCtrl <int> debugCombo = new ComboBoxCtrl <int>(0); debugCombo.Size = comboBoxRect; debugCombo.Name = "_DebugCombo"; debugCombo.onValueChange = OnDebugComboSelect; debugCombo.AddItem(new ComboItem("Debug", 0)); debugCombo.AddItem(new ComboItem("Release", 1)); hb1.Add(exportBtn); //hb1.Add(publishBtn); //hb1.Add(configPublishBtn); hb1.Add(debugCombo); hs1.Add(hb1); hs1.Add(hs2); hs2.Add(hb2); hs2.Add(hb3); #endregion #endregion s_root.RootCtrl = hs1; UpdateDebugCombobox(); PackageExportToolModel.GetInstance().onExportComplete = OnExportComplete; //Modify by liteng for 发布工具改善 end #region 原有代码 //HSpliterCtrl hspliter = new HSpliterCtrl(); //hspliter.layoutConstraint = LayoutConstraint.GetSpliterConstraint(30f, true); //上方树状视图 //VBoxCtrl vb0 = new VBoxCtrl(); //hspliter.Add(vb0); ////下方工具条 //HBoxCtrl hb0 = new HBoxCtrl(); //hspliter.Add(hb0); //TreeViewCtrl treeView = new TreeViewCtrl(); //treeView.Name = "_MainTreeView"; //vb0.Add(treeView); //TextBoxCtrl tbVersion = new TextBoxCtrl(); //tbVersion.Size = new Rect(0, 0, 30, 20); //tbVersion.Name = "_VersionBox"; //tbVersion.Caption = "版本号"; //tbVersion.Enable = true; //tbVersion.layoutConstraint = LayoutConstraint.GetInspectorViewConstraint(10, 50); //TextBoxCtrl tbFileName = new TextBoxCtrl(); //tbFileName.Size = new Rect(0, 0, 60, 20); //tbFileName.Name = "_SaveFileName"; //tbFileName.Caption = "输出文件"; //tbFileName.Enable = true; //tbFileName.layoutConstraint = LayoutConstraint.GetInspectorViewConstraint(10, 50); //Rect btnRect = new Rect(0, 0, 60, 20); //ButtonCtrl ChooseFileBtn = new ButtonCtrl(); //ChooseFileBtn.Caption = "选择"; //ChooseFileBtn.Name = "_ChooseFileName"; //ChooseFileBtn.Size = btnRect; //ChooseFileBtn.onClick = OnChooseFileNameButtonClick; //ButtonCtrl okBtn = new ButtonCtrl(); //okBtn.Caption = "确定"; //okBtn.Name = "_OkButton"; //okBtn.Size = btnRect; //okBtn.onClick = OnOkButtonClick; //ButtonCtrl cancelBtn = new ButtonCtrl(); //cancelBtn.Caption = "取消"; //cancelBtn.Name = "_CancelButton"; //cancelBtn.Size = btnRect; //cancelBtn.onClick = OnCancelButtonClick; //hb0.Add(tbVersion); //hb0.Add(tbFileName); //hb0.Add(ChooseFileBtn); //hb0.Add(okBtn); //hb0.Add(cancelBtn); #endregion }
public static void InitControls(EditorRoot root) { /*将编辑器分为上下两个区域*/ HSpliterCtrl Upanddown = new HSpliterCtrl(); root.RootCtrl = Upanddown; Upanddown.layoutConstraint = LayoutConstraint.GetSpliterConstraint(30f); #region 编辑器事件回调 /*编辑器初始化事件*/ root.onEnable += EditorWindowOnEnable; /*编辑器关闭事件*/ root.onDestroy += EditorWindowOnDestroy; #endregion #region 编辑器的上边 /*存放上方资源的容器*/ HBoxCtrl upspliter = new HBoxCtrl(); Upanddown.Add(upspliter); /*扫描资源按钮*/ Rect SearchBtnRect = new Rect(0, 0, 160, 20); ButtonCtrl SearchBtn = new ButtonCtrl(); SearchBtn.onClick = SearchBtnClickEvent; SearchBtn.Size = SearchBtnRect; SearchBtn.Visiable = true; SearchBtn.Caption = "扫描资源"; SearchBtn.Name = "_SearchButton"; /*下拉菜单,过滤器*/ Rect ComboxFliterRect = new Rect(0, 0, 120, 20); ComboBoxCtrl <int> TypeFliter = new ComboBoxCtrl <int>(0); TypeFliter.Size = ComboxFliterRect; TypeFliter.Name = "_TypeFliter"; TypeFliter.onValueChange += FilterOnchange; for (int i = 0; i <= 3; i++) { TypeFliter.AddItem(new ComboItem("选项0", 0)); TypeFliter.AddItem(new ComboItem("选项1", 1)); TypeFliter.AddItem(new ComboItem("选项2", 2)); TypeFliter.AddItem(new ComboItem("选项3", 3)); } TypeFliter.CurrValue = 0; /*数据库状态显示*/ LabelCtrl StateLabel = new LabelCtrl(); StateLabel.Caption = "数据库没有更新,请点击刷新资源数据库"; StateLabel.Name = "_StateLabel"; /*将控件放入上方资源*/ upspliter.Add(SearchBtn); upspliter.Add(TypeFliter); upspliter.Add(StateLabel); #endregion #region 编辑器的下边 /*将下放资源分为左右两个区域*/ VSpliterCtrl downspliter = new VSpliterCtrl(); Upanddown.Add(downspliter); downspliter.layoutConstraint = LayoutConstraint.GetSpliterConstraint(300f); downspliter.Dragable = true; /*存放左侧资源列表和无引用资源的容器*/ VBoxCtrl LeftAssetContainer = new VBoxCtrl(); downspliter.Add(LeftAssetContainer); /*左侧两枚选项卡*/ TabViewCtrl leftTabView = new TabViewCtrl(); LeftAssetContainer.Add(leftTabView); /*资源列表*/ TreeViewCtrl AssetsTreeView = new TreeViewCtrl(); AssetsTreeView.Caption = "资源列表"; AssetsTreeView.Name = "_AssetList"; leftTabView.Add(AssetsTreeView); /*无用资源列表*/ ListViewCtrl UseLessAssetsList = new ListViewCtrl(); UseLessAssetsList.Caption = "无用资源"; UseLessAssetsList.Name = "_UseLessAssetsList"; leftTabView.Add(UseLessAssetsList); /*存放正向反向资源依赖关系的容器*/ VBoxCtrl RightAssetDependceContainer = new VBoxCtrl(); downspliter.Add(RightAssetDependceContainer); /*右侧两枚选项卡*/ TabViewCtrl rightTabView = new TabViewCtrl(); RightAssetDependceContainer.Add(rightTabView); /*资源正向依赖关系列表*/ ListViewCtrl DependcyAssetsList = new ListViewCtrl(); DependcyAssetsList.Caption = "正向依赖关系"; DependcyAssetsList.Name = "_DependAssetsList"; rightTabView.Add(DependcyAssetsList); /*资源反向依赖关系列表*/ ListViewCtrl DedependcyAssetsList = new ListViewCtrl(); DedependcyAssetsList.Caption = "反向依赖关系"; DedependcyAssetsList.Name = "_DedependcyAssetsList"; rightTabView.Add(DedependcyAssetsList); #endregion }
public static void InitControls(EditorRoot editorRoot) {//初始化窗口 if (editorRoot == null) { //提示程序错误Message EditorUtility.DisplayDialog("运行错误", "窗口初始化失败", "确认"); return; } s_root = editorRoot; //s_root.position = new Rect(100f, 100f, 1280, 768f); { s_root.onEnable = OnEnable; s_root.onDisable = OnDisable; } #region 创建布置窗口元素 #region 第一级分割 Rect btnRect = new Rect(0, 0, 80, 20); Rect labelRect = new Rect(0, 0, 80, 5); Rect hboxRect = new Rect(0, 0, 300, 5); HSpliterCtrl hs1 = new HSpliterCtrl(); hs1.layoutConstraint = LayoutConstraint.GetSpliterConstraint(30f); HSpliterCtrl hs2 = new HSpliterCtrl(); hs2.layoutConstraint = LayoutConstraint.GetSpliterConstraint(30f, true); HBoxCtrl hb1 = new HBoxCtrl(); //布置上方菜单条 HBoxCtrl hb2 = new HBoxCtrl(); //布置主窗口 HBoxCtrl hb3 = new HBoxCtrl(); //布置下方状态栏 #endregion #region 第二级分割 VSpliterCtrl vs2_1 = new VSpliterCtrl(); vs2_1.layoutConstraint = LayoutConstraint.GetSpliterConstraint(300f); vs2_1.Dragable = true; VSpliterCtrl vs2_2 = new VSpliterCtrl(); vs2_2.layoutConstraint = LayoutConstraint.GetSpliterConstraint(300f, true); vs2_2.Dragable = true; VBoxCtrl vb2_1 = new VBoxCtrl(); //布置工程目录/小图列表 VBoxCtrl vb2_2 = new VBoxCtrl(); //布置预览窗口 VBoxCtrl vb2_3 = new VBoxCtrl(); //布置Inspector窗口 #endregion #region 第三级分割 HSpliterCtrl hs2_1_1 = new HSpliterCtrl(); hs2_1_1.layoutConstraint = LayoutConstraint.GetSpliterConstraint(260f, true); VBoxCtrl vb2_1_1 = new VBoxCtrl(); //布置小图列表 VBoxCtrl vb2_1_2 = new VBoxCtrl(); //布置工程目录 #endregion #region 第四级分割 HSpliterCtrl hs2_1_2_1 = new HSpliterCtrl(); hs2_1_2_1.layoutConstraint = LayoutConstraint.GetSpliterConstraint(240, true); VBoxCtrl vb2_1_2_1 = new VBoxCtrl(); //布置小图列表 VBoxCtrl vb2_1_2_2 = new VBoxCtrl(); //布置工程目录 #endregion #endregion #region 布置窗口(由高至低布置) #region 第四级分割 #region Project View HBoxCtrl projectBtnBox = new HBoxCtrl(); projectBtnBox.Size = hboxRect; LabelCtrl procLabel = new LabelCtrl(); procLabel.Size = labelRect; procLabel.Caption = "Project View"; ButtonCtrl newProjBtn = new ButtonCtrl(); newProjBtn.Caption = "新建工程"; newProjBtn.Name = "_NewProjBtn"; newProjBtn.Size = btnRect; newProjBtn.onClick = OnNewProjBtn; ButtonCtrl openProjBtn = new ButtonCtrl(); openProjBtn.Caption = "打开工程"; openProjBtn.Name = "_OpenProjBtn"; openProjBtn.Size = btnRect; openProjBtn.onClick = OnOpenProjBtn; ButtonCtrl saveProjBtn = new ButtonCtrl(); saveProjBtn.Caption = "保存工程"; saveProjBtn.Name = "_SaveProjBtn"; saveProjBtn.Size = btnRect; saveProjBtn.onClick = OnSaveProjBtn; projectBtnBox.Add(newProjBtn); projectBtnBox.Add(saveProjBtn); projectBtnBox.Add(openProjBtn); // vb2_1_2_1.Add(procLabel); vb2_1_2_1.Add(projectBtnBox); #endregion m_projTreeView = new ListViewCtrl(); //工程目录 m_projTreeView.Caption = "Project"; m_projTreeView.Name = "Project"; m_projTreeView.onItemSelected = OnSelectProjectListItem; m_projTreeView.IsTextureView = false; vb2_1_2_2.Add(m_projTreeView); hs2_1_2_1.Add(vb2_1_2_1); hs2_1_2_1.Add(vb2_1_2_2); #endregion #region 第三级分割 m_spriteListView = new ListViewCtrl(); //小图列表 m_spriteListView.IsTextureView = false; m_spriteListView.Caption = "小图"; m_spriteListView.Name = "spriteTreeView"; m_spriteListView.onItemSelected = OnSelectListItem; m_spriteListView.onItemCtrlSelected = OnSelectListItem; m_spriteListView.onItemSelectedR = OnSelectListItemR; m_spriteListView.onItemSelectedRU = OnSelectListItemRU; vb2_1_1.Add(m_spriteListView); vb2_1_2.Add(hs2_1_2_1); hs2_1_1.Add(vb2_1_1); hs2_1_1.Add(vb2_1_2); #endregion #region 第二级分割 m_preview = new MainViewCtrl(); //预览窗口 m_preview.Name = "_Preview"; m_preview.bkColor = Color.grey; m_preview.Is2DView = true; m_inspector = new InspectorViewCtrl(); //属性窗口 m_inspector.Name = "_Inspector"; m_inspector.onInspector = null; vb2_1.Add(hs2_1_1); vb2_2.Add(m_preview); vb2_3.Add(m_inspector); vs2_1.Add(vb2_1); vs2_1.Add(vs2_2); vs2_2.Add(m_preview); vs2_2.Add(vb2_3); #endregion #region 第一级分割 #region 方菜单条 ButtonCtrl addImageBtn = new ButtonCtrl(); addImageBtn.Caption = "添加小图"; addImageBtn.Name = "_AddImageBtn"; addImageBtn.Size = btnRect; addImageBtn.onClick = OnAddImageBtn; ButtonCtrl previewBtn = new ButtonCtrl(); previewBtn.Caption = "生成预览"; previewBtn.Name = "_PreviewBtn"; previewBtn.Size = btnRect; previewBtn.onClick = OnPreviewBtn; ButtonCtrl makeAtlasBtn = new ButtonCtrl(); makeAtlasBtn.Caption = "生成图集"; makeAtlasBtn.Name = "_MakeAtlasBtn"; makeAtlasBtn.Size = btnRect; makeAtlasBtn.onClick = OnMakeAtlasBtn; ButtonCtrl configImageBaseBtn = new ButtonCtrl(); configImageBaseBtn.Caption = "配置图库路径"; configImageBaseBtn.Name = "_ConfigImageBaseBtn"; configImageBaseBtn.Size = btnRect; configImageBaseBtn.onClick = OnConfigImageBaseBtn; ButtonCtrl helpBtn = new ButtonCtrl(); helpBtn.Caption = "帮助"; helpBtn.Size = btnRect; helpBtn.onClick += OnHelp; hb1.Add(addImageBtn); hb1.Add(previewBtn); hb1.Add(makeAtlasBtn); hb1.Add(configImageBaseBtn); hb1.Add(helpBtn); #endregion hb2.Add(vs2_1); hs1.Add(hb1); hs1.Add(hs2); hs2.Add(hb2); hs2.Add(hb3); #endregion #endregion //设置窗口根控件 s_root.RootCtrl = hs1; //注册UIAtlasEditorModel回调函数 UIAtlasEditorModel.GetInstance().onNewProject = OnNewProject; UIAtlasEditorModel.GetInstance().onSpriteImageLoad = OnSpriteImageLoad; UIAtlasEditorModel.GetInstance().onClearCurrentProject = OnClearCurrentProject; UIAtlasEditorModel.GetInstance().onAddSpriteImageCommand = OnAddSpriteImageCommand; UIAtlasEditorModel.GetInstance().onDeleteSpriteImageCommand = OnDeleteSpriteImageCommand; UIAtlasEditorModel.GetInstance().onMakeAtlasCommand = OnMakeAtlasCommand; UIAtlasEditorModel.GetInstance().onSpriteZoomChangedCommand = OnSpriteImageZoomChangedCommand; //注册编辑器窗口OnGui回调函数 s_root.onGUI = OnEditorGUI; m_Counter = new GameObject(); m_Counter.name = "AtlasCmdCounter"; m_Counter.hideFlags = HideFlags.HideAndDontSave; m_Counter.AddComponent <UIAtlasCommandCounter>(); m_CommandCounter = m_Counter.GetComponent <UIAtlasCommandCounter>(); }
//这个方法就是利用EditorManager回调回来的一个EditorRoot实例; //构建了一个树形结构; public static void InitControls(EditorRoot editorRoot) { //将之前实例化的那个EditorWindow赋值给s_root s_root = editorRoot; //s_root.position = new Rect(100f, 100f, 1024, 768f); {//对编辑器全局消息响应; EditorApplication.projectWindowItemOnGUI += OnProjectWindowItem; EditorApplication.projectWindowChanged += OnProjectWindowChanged; } {//协程回调 s_root.onCoroutineMessage = OnCoroutineMessage; s_root.onCoroutineTaskFinished = OnCoroutineTaskFinished; s_root.onDestroy = OnDestroy; s_root.onEnable = OnEnable; } {//注册数据库变化回调 ResourceManageToolModel.GetInstance().onResourceDBUpdate = OnAssetDatabaseUpdate; ResourceManageToolModel.GetInstance().onResrouceDBStateChange = OnAssetDatabaseStateChange; } HSpliterCtrl hspliter = new HSpliterCtrl(); s_root.RootCtrl = hspliter; hspliter.layoutConstraint = LayoutConstraint.GetSpliterConstraint(30f); //用来放置上方菜单 HBoxCtrl hb0 = new HBoxCtrl(); VSpliterCtrl vspliter = new VSpliterCtrl(); vspliter.layoutConstraint = LayoutConstraint.GetSpliterConstraint(300f); vspliter.Dragable = true; hspliter.Add(hb0); hspliter.Add(vspliter); //用来存放 资源列表、无引用资源列表 VBoxCtrl vb0 = new VBoxCtrl(); //用来存放 资源依赖项、反向引用 VBoxCtrl vb1 = new VBoxCtrl(); vspliter.Add(vb0); vspliter.Add(vb1); //左侧TabView TabViewCtrl leftTabView = new TabViewCtrl(); //右侧TabView TabViewCtrl rightTabView = new TabViewCtrl(); vb0.Add(leftTabView); vb1.Add(rightTabView); //资源列表 TreeViewCtrl resTreeList = new TreeViewCtrl(); resTreeList.Caption = "资源列表"; resTreeList.Name = "_ResTreeList"; resTreeList.onItemSelected = OnResourcesTreeViewSelectChanged; //无引用资源列表 ListViewCtrl unUsedList = new ListViewCtrl(); unUsedList.Caption = "无引用资源"; unUsedList.Name = "_UnUsedResList"; unUsedList.onItemSelected = OnUnUsedResourcesListViewSelectChanged; leftTabView.Add(resTreeList); leftTabView.Add(unUsedList); //资源依赖项 TreeViewCtrl resRefTreeView = new TreeViewCtrl(); resRefTreeView.Caption = "资源依赖项"; resRefTreeView.Name = "_ResRefTreeView"; //反向引用 TreeViewCtrl resReverseRefTreeView = new TreeViewCtrl(); resReverseRefTreeView.Caption = "反向引用"; resReverseRefTreeView.Name = "_ResReverseRefTreeView"; rightTabView.Add(resRefTreeView); rightTabView.Add(resReverseRefTreeView); Rect btnRect = new Rect(0, 0, 120, 20); ButtonCtrl searchBtn = new ButtonCtrl(); searchBtn.Name = "_SearchAllResources"; searchBtn.Caption = "扫描资源!"; searchBtn.Size = btnRect; searchBtn.onClick += OnSearchAllAssets; searchBtn.BtnColor = Color.green; searchBtn.Visiable = true; Rect comboBoxRect = new Rect(0, 0, 100, 20); ComboBoxCtrl <int> assetTypeCombo = new ComboBoxCtrl <int>(0); assetTypeCombo.Size = comboBoxRect; assetTypeCombo.Name = "_AssetTypeCombo"; assetTypeCombo.onValueChange = OnFilterComboSelectChanged; List <IAssetFilter> assetFilters = ResourceManageToolModel.GetInstance().AssetFilterList; foreach (var filter in assetFilters) { AssetTypeFilter f = filter as AssetTypeFilter; assetTypeCombo.AddItem(new ComboItem(f.DisplayTypeName, f.TypeIndex)); } assetTypeCombo.CurrValue = 0; TextBoxCtrl searchTextBox = new TextBoxCtrl(); searchTextBox.Size = comboBoxRect; searchTextBox.Icon = UnityInternalIconCache.GetInstance().GetCacheIcon("d_ViewToolZoom"); searchTextBox.Name = "_SearchBox"; searchTextBox.Caption = "搜索"; searchTextBox.Visiable = true; searchTextBox.onValueChange = OnSearchTextBoxChange; ButtonCtrl helpBtn = new ButtonCtrl(); helpBtn.Name = "_HelpButton"; helpBtn.Caption = "帮助文档"; helpBtn.onClick = OnHelp; helpBtn.Size = btnRect; helpBtn.Visiable = true; LabelCtrl stateLabel = new LabelCtrl(); stateLabel.Name = "_StateLabel"; stateLabel.textColor = Color.red; stateLabel.Caption = "数据库没有更新,无法查看无用资源列表与反向引用!"; stateLabel.layoutConstraint = LayoutConstraint.GetExtensibleViewConstraint(); hb0.Add(searchBtn); hb0.Add(assetTypeCombo); hb0.Add(searchTextBox); hb0.Add(helpBtn); hb0.Add(stateLabel); }
public static void InitControls(EditorRoot editorRoot) { SearchSpriteEditor searchSpriteEditor = editorRoot as SearchSpriteEditor; if (editorRoot == null) { //提示程序错误Message EditorUtility.DisplayDialog("运行错误", "窗口初始化失败", "确认"); return; } m_EditorRoot = searchSpriteEditor; m_EditorRoot.position = new Rect(100f, 100f, m_RootWidth, 768f); #region 创建窗口布局元素 Rect searchTextRect = new Rect(0, 0, 300, 20); #region 第一级分割 HSpliterCtrl hs1 = new HSpliterCtrl(); hs1.layoutConstraint = LayoutConstraint.GetSpliterConstraint(30f); HSpliterCtrl hs2 = new HSpliterCtrl(); hs2.MinOffset = 100f; hs2.layoutConstraint = LayoutConstraint.GetSpliterConstraint(30f, true); hs2.Dragable = true; HBoxCtrl hb1 = new HBoxCtrl(); //搜索栏 HB HBoxCtrl hb2 = new HBoxCtrl(); //预览区 HB VBoxCtrl vb3 = new VBoxCtrl(); //结果List HB #endregion #region 第二级分割 VSpliterCtrl vs2_1 = new VSpliterCtrl(); vs2_1.layoutConstraint = LayoutConstraint.GetSpliterConstraint(m_RootWidth / 2); vs2_1.Dragable = true; VBoxCtrl vb2_1 = new VBoxCtrl(); VBoxCtrl vb2_2 = new VBoxCtrl(); #endregion #region 第三级分割 HSpliterCtrl hs2_1_1 = new HSpliterCtrl(); hs2_1_1.layoutConstraint = LayoutConstraint.GetSpliterConstraint(10f, true); HSpliterCtrl hs2_2_1 = new HSpliterCtrl(); hs2_2_1.layoutConstraint = LayoutConstraint.GetSpliterConstraint(10f, true); HBoxCtrl hb2_1_1 = new HBoxCtrl(); HBoxCtrl hb2_1_2 = new HBoxCtrl(); HBoxCtrl hb2_2_1 = new HBoxCtrl(); HBoxCtrl hb2_2_2 = new HBoxCtrl(); #endregion #endregion #region 布置窗口 TextBoxCtrl searchTextBox = new TextBoxCtrl(); searchTextBox.Size = searchTextRect; searchTextBox.Icon = UnityInternalIconCache.GetInstance().GetCacheIcon("d_ViewToolZoom"); searchTextBox.Name = m_SearchTextBoxName; searchTextBox.Caption = "搜索"; ButtonCtrl vagueSearchBtn = new ButtonCtrl(); vagueSearchBtn.Name = m_VagueSearchBtnName; vagueSearchBtn.Caption = "模糊搜索"; vagueSearchBtn.onClick = searchSpriteEditor.OnSearchBtn; ButtonCtrl searchBtn = new ButtonCtrl(); searchBtn.Name = m_SearchBtnName; searchBtn.Caption = "精确搜索"; searchBtn.onClick = searchSpriteEditor.OnSearchBtn; ButtonCtrl setBtn = new ButtonCtrl(); setBtn.Name = m_SetBtnName; setBtn.Caption = "设置"; setBtn.onClick = searchSpriteEditor.OnSetBtn; ButtonCtrl helpBtn = new ButtonCtrl(); helpBtn.Name = m_HelpBtnName; helpBtn.Caption = "帮助"; helpBtn.onClick = searchSpriteEditor.OnHelpBtnClick; hb1.Add(searchTextBox); hb1.Add(vagueSearchBtn); hb1.Add(searchBtn); hb1.Add(setBtn); hb1.Add(helpBtn); MainViewCtrl spriteView = new MainViewCtrl(); spriteView.Name = m_SpriteViewName; spriteView.bkColor = Color.gray; spriteView.Is2DView = true; LabelCtrl spriteInfoLabel = new LabelCtrl(); spriteInfoLabel.Name = m_SpriteInfoLabel; spriteInfoLabel.Caption = ""; MainViewCtrl atlasView = new MainViewCtrl(); atlasView.Name = m_AtlasViewName; atlasView.bkColor = Color.gray; atlasView.Is2DView = true; LabelCtrl atlasInfoLabel = new LabelCtrl(); atlasInfoLabel.Name = m_AtlasInfoLabel; atlasInfoLabel.Caption = ""; hb2_1_1.Add(spriteView); hb2_1_2.Add(spriteInfoLabel); hb2_2_1.Add(atlasView); hb2_2_2.Add(atlasInfoLabel); hs2_1_1.Add(hb2_1_1); hs2_1_1.Add(hb2_1_2); hs2_2_1.Add(hb2_2_1); hs2_2_1.Add(hb2_2_2); vb2_1.Add(hs2_1_1); vb2_2.Add(hs2_2_1); vs2_1.Add(vb2_1); vs2_1.Add(vb2_2); hb2.Add(vs2_1); ListViewCtrl searchResultList = new ListViewCtrl(); searchResultList.Name = m_SearchResultListName; searchResultList.onItemSelected = searchSpriteEditor.OnSelectListItem; searchResultList.onItemSelectedR = searchSpriteEditor.OnSelectListItem; SpaceCtrl spaceCtrl = new SpaceCtrl(); spaceCtrl.CurrValue = 30f; vb3.Add(searchResultList); vb3.Add(spaceCtrl); hs1.Add(hb1); hs1.Add(hs2); hs2.Add(hb2); hs2.Add(vb3); m_EditorRoot.RootCtrl = hs1; #endregion m_EditorRoot.onGUI = searchSpriteEditor.OnEditorGUI; }