Esempio n. 1
0
    void Start()
    {
        combiManager = gameManager.GetComponent <CombiManager>();
        VSHandler    = gameManager.GetComponent <VSCombinationHandler>();

        //if (main)
        //{
        //    GetComponent<RectTransform>().sizeDelta = new Vector2(Screen.width / combiManager.Size, Screen.width / combiManager.Size);
        //    Position.x = Screen.width / combiManager.Size * pos - Screen.width / 2;
        //    Position.y = 0 - (Screen.width / combiManager.Size) / 2;
        //}

        //if (player1)
        //{
        //    GetComponent<RectTransform>().sizeDelta = new Vector2(Screen.width / combiManager.Size / 2, Screen.width / combiManager.Size / 2);
        //    Position.x = Screen.width / combiManager.Size * pos - Screen.width / 2 + (Screen.width / combiManager.Size / 4);
        //    Position.y = 0 - (Screen.width / combiManager.Size);
        //}

        //if (player2)
        //{
        //    GetComponent<RectTransform>().sizeDelta = new Vector2(Screen.width / combiManager.Size / 2, Screen.width / combiManager.Size / 2);
        //    Position.x = Screen.width / combiManager.Size * (combiManager.Size - 1 - pos) - Screen.width / 2 + (Screen.width / combiManager.Size / 4);
        //    Position.y = 0 + (Screen.width / combiManager.Size) / 2;
        //}

        //GetComponent<RectTransform>().localPosition = Position;
    }
Esempio n. 2
0
    void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }
        else if (instance != this)
        {
            Destroy(gameObject);
        }

        startTime     = Time.time;
        Combinations  = GetComponent <VSCombinationHandler>();
        combination   = GetComponent <CombiManager>();
        player_1_life = Life;
        player_2_life = Life;
    }