/** * Get cubemap forward up for a given face. */ public static void GetForwardUp(Direction axis, out Vector3D forward, out Vector3D up) { forward = Base6Directions.Directions[(int)axis]; up = Base6Directions.Directions[(int)Base6Directions.GetPerpendicular(axis)]; }
void IMySlimBlock.InitOrientation(VRageMath.Base6Directions.Direction Forward, VRageMath.Base6Directions.Direction Up) { InitOrientation(Forward, Up); }
/** * Get cubemap forward up for a given face. */ public static void GetForwardUp(Direction axis, out Vector3D forward, out Vector3D up) { forward = Base6Directions.Directions[(int)axis]; up = Base6Directions.Directions[(int)Base6Directions.GetPerpendicular(axis)]; }