Esempio n. 1
0
 void PositionComp_OnPositionChanged(VRage.Game.Components.MyPositionComponentBase obj)
 {
     if (OnAABBChanged != null)
     {
         OnAABBChanged(this);
     }
 }
Esempio n. 2
0
 void PositionComp_OnPositionChanged(VRage.Game.Components.MyPositionComponentBase obj)
 {
     if (m_entity != null)
     {
         Coords = m_entity.PositionComp.GetPosition();
     }
 }
Esempio n. 3
0
        //private FastResourceLock m_detectorLock = new FastResourceLock();

        //private List<IMyOreDetector> m_cachedDetectors = new List<IMyOreDetector>();
        //public List<IMyOreDetector> Detectors
        //{
        //    get
        //    {
        //        using (m_detectorLock.AcquireSharedUsing())
        //        {
        //            m_cachedDetectors.Clear();
        //            m_detectorsToMonitor.ForEach((b) => m_cachedDetectors.Add(b));
        //        }
        //        return m_cachedDetectors;
        //    }
        //}

        //public void AddDetector(IMyOreDetector detector)
        //{
        //    using (m_detectorLock.AcquireExclusiveUsing())
        //        m_detectorsToMonitor.Add(detector);
        //    detector.OnClose += detector_OnClose;
        //    detector.PositionComp.OnPositionChanged += detector_OnPositionChanged;
        //}

        private void detector_OnPositionChanged(VRage.Game.Components.MyPositionComponentBase obj)
        {
            //if (obj.Entity.Physics == null || obj.Entity.Physics.LinearVelocity == Vector3D.Zero)
            //    OreDetector.Instance.NeedsUpdate = true;
        }