private void Start() { // Get EyeTracker unity object _eyeTracker = VREyeTracker.Instance; if (_eyeTracker == null) { Debug.Log("Failed to find eye tracker, has it been added to scene?"); } _gazeTrail = VRGazeTrail.Instance; _lookAtSignColor = new Color(0, 1, 0, 0.2f); _highlightInfo = new ActiveObject(); var textRenderer = _textCalibration.GetComponent <Renderer>(); textRenderer.sortingOrder -= 1; StartCoroutine(VRUtility.LoadOpenVR()); }
private void Start() { // Cache our prefab scripts. _eyeTracker = VREyeTracker.Instance; _gazeTrail = VRGazeTrail.Instance; _calibration = VRCalibration.Instance; _saveData = VRSaveData.Instance; _positioningGuide = VRPositioningGuide.Instance; // Move HUD to be in front of user. var etOrigin = VRUtility.EyeTrackerOriginVive; var holder = _threeDText.transform.parent; holder.parent = etOrigin; holder.localPosition = new Vector3(0, -1.35f, 3); holder.localRotation = Quaternion.Euler(25, 0, 0); StartCoroutine(VRUtility.LoadOpenVR()); }