void Start() { // Initialize all utility script instances, so we don't have to refer to actual game objects drawLineManager = DrawLineManager.Instance; vrFileBrowser = VRFileBrowser.Instance; presentationManager = PresentationManager.Instance; }
// Use this for initialization void Start() { rend = GetComponent <Renderer>(); fileBrowser = VRFileBrowser.Instance; }
private void Awake() { Instance = this; }