Esempio n. 1
0
        public void Update()
        {
            if (_hasFailed && (Configuration.Instance.autoSkip || _vrControllersInputManager.MenuButtonDown()) && !_skipped)
            {
                // Stop the base coroutine and call the necessary functions to fail the level as quickly as possible
                if (_standardLevel)
                {
                    _standardLevelFailedController.StopAllCoroutines();
                    LevelCompletionResults.LevelEndAction levelEndAction = _standardInitData.autoRestart ? LevelCompletionResults.LevelEndAction.Restart : LevelCompletionResults.LevelEndAction.None;
                    LevelCompletionResults levelCompletionResults        = _prepareLevelCompletionResults.FillLevelCompletionResults(LevelCompletionResults.LevelEndStateType.Failed, levelEndAction);
                    _standardLevelSceneSetupData.Finish(levelCompletionResults);
                }
                else
                {
                    _missionLevelFailedController.StopAllCoroutines();
                    LevelCompletionResults.LevelEndAction levelEndAction = _missionInitData.autoRestart ? LevelCompletionResults.LevelEndAction.Restart : LevelCompletionResults.LevelEndAction.None;
                    LevelCompletionResults levelCompletionResults        = _prepareLevelCompletionResults.FillLevelCompletionResults(LevelCompletionResults.LevelEndStateType.Failed, levelEndAction);

                    MissionObjectiveResult[] results = _missionObjectiveCheckersManager.GetResults();
                    MissionCompletionResults missionCompletionReuslts = new MissionCompletionResults(levelCompletionResults, results);

                    _missionLevelSceneSetupData.Finish(missionCompletionReuslts);
                }

                _skipped = true;
            }
        }
 public static bool MenuButtonDown()
 {
     return(VRControllersInputManager.MenuButtonDown());
 }