void ISerializationCallbackReceiver.OnAfterDeserialize() { UnitySerializationUtility.DeserializeUnityObject(this, ref serializationData); if (_backingUdonBehaviourDump) { _udonSharpBackingUdonBehaviour = _backingUdonBehaviourDump; } }
void ISerializationCallbackReceiver.OnBeforeSerialize() { UnitySerializationUtility.SerializeUnityObject(this, ref serializationData); _backingUdonBehaviourDump = _udonSharpBackingUdonBehaviour; }