Esempio n. 1
0
        static public IVideoRecorder CreateDefaultVideoRecorder(ILogger logger, PreviewManager previewManager, VoiceInfo info, string camDevice, Action <IVideoRecorder> onReady)
        {
#if UNITY_ANDROID && !UNITY_EDITOR
            var ve = new Unity.UnityAndroidVideoEncoder(logger, previewManager, info);
            return(new Unity.UnityAndroidVideoRecorder(ve, ve.Preview, onReady));
#elif UNITY_IOS && !UNITY_EDITOR
            var ve = new IOS.VideoEncoder(logger, info);
            return(new IOS.VideoRecorder(ve, ve.Preview, onReady));
#elif WINDOWS_UWP || (UNITY_WSA && !UNITY_EDITOR)
            var ve = new UWP.VideoEncoder(logger, info);
            return(new UWP.VideoRecorder(ve, ve.Preview, onReady));
#else
            IEncoderDirect <ImageInputBuf> ve;
            switch (info.Codec)
            {
            case Codec.VideoVP8:
            case Codec.VideoVP9:
                ve = new VPxCodec.Encoder(logger, info);
                break;

            case Codec.VideoH264:
                ve = new FFmpegCodec.Encoder(logger, info);
                break;

            default:
                throw new UnsupportedCodecException("Platform.CreateDefaultVideoEncoder", info.Codec, logger);
            }
#if UNITY_5_3_OR_NEWER // #if UNITY
            return(new Unity.VideoRecorderUnity(ve, null, camDevice, info.Width, info.Height, info.FPS, onReady));
#else
            return(new VideoRecorder(ve, null));
#endif
#endif
        }
Esempio n. 2
0
        static public IVideoRecorder CreateDefaultVideoRecorder(ILogger logger, PreviewManager previewManager, VoiceInfo info, string camDevice, Action <IVideoRecorder> onReady)
        {
            // native platform-specific recorders
#if UNITY_ANDROID && !UNITY_EDITOR
            var ve = new Unity.UnityAndroidVideoEncoder(logger, previewManager, info);
            return(new Unity.UnityAndroidVideoRecorder(ve, ve.Preview, onReady));
#elif UNITY_IOS && !UNITY_EDITOR
            if (info.Codec == Codec.VideoH264)
            {
                var ve = new IOS.VideoEncoder(logger, info);
                return(new IOS.VideoRecorder(ve, ve.Preview, onReady));
            }
            throw new UnsupportedCodecException("Platform.CreateDefaultVideoRecorder", info.Codec, logger);
#elif WINDOWS_UWP || (UNITY_WSA && !UNITY_EDITOR)
            if (info.Codec == Codec.VideoH264)
            {
                var ve = new UWP.VideoEncoder(logger, info);
                return(new UWP.VideoRecorder(ve, ve.Preview, onReady));
            }
            throw new UnsupportedCodecException("Platform.CreateDefaultVideoRecorder", info.Codec, logger);
#else // multi-platform VideoRecorderUnity or generic VideoRecorder
            IEncoderDirectImage ve;
            switch (info.Codec)
            {
            case Codec.VideoVP8:
            case Codec.VideoVP9:
                ve = new VPxCodec.Encoder(logger, info);
                break;

#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
            case Codec.VideoH264:
                //ve = new FFmpegCodec.Encoder(logger, info);
                ve = new Windows.MFTCodec.VideoEncoder(logger, info);
                break;
#elif UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX
            case Codec.VideoH264:
                //ve = new FFmpegCodec.Encoder(logger, info);
                ve = new MacOS.VideoEncoder(logger, info);
                break;
#endif
            default:
                throw new UnsupportedCodecException("Platform.CreateDefaultVideoRecorder", info.Codec, logger);
            }
#if UNITY_5_3_OR_NEWER // #if UNITY
            return(new Unity.VideoRecorderUnity(ve, null, camDevice, info.Width, info.Height, info.FPS, onReady));
#else
            return(new VideoRecorder(ve, null));
#endif
#endif
        }