public static void DrawVLogBodyGUI(VLog log)
        {
            var rect = EditorGUILayout.BeginVertical();

#if UNITY_2017_3_OR_NEWER
            if (Event.current.type == EventType.Repaint)
#else
            if (Event.current.type == EventType.repaint)
#endif
            {
                rect.height += 10f;

                var originalColor = GUI.color;
                GUI.color = _dgColor;
                Styles.BodyBackground.Draw(rect, false, false, false, false);
                GUI.color = originalColor;
            }

            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("Area:   ", EditorStyles.boldLabel, GUILayout.Width(80f));
            EditorGUILayout.LabelField(log.GetSourceDescription(), Styles.LabelStyle);
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("Object:  ", EditorStyles.boldLabel, GUILayout.Width(80f));
            EditorGUILayout.LabelField(log.objectPath, Styles.LabelStyle);
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("Message: ", EditorStyles.boldLabel, GUILayout.Width(80f));
            EditorGUILayout.LabelField(log.message, Styles.LabelStyle);
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.BeginHorizontal();
            GUILayout.Space(25f);
            if (log.source == VLogSource.Scene || log.source == VLogSource.Project)
            {
                EditorGUI.BeginDisabledGroup(!log.CanPingObject());
                if (GUILayout.Button("Ping Object", GUILayout.Width(200f)))
                {
                    if (OnPingObject != null)
                    {
                        OnPingObject(log);
                    }
                }
                EditorGUI.EndDisabledGroup();
            }

            if (log.source == VLogSource.Scene)
            {
                EditorGUI.BeginDisabledGroup(!log.CanLoadScene());
                if (GUILayout.Button("Load Scene", GUILayout.Width(200f)))
                {
                    if (OnLoadScene != null)
                    {
                        OnLoadScene(log);
                    }
                }
                EditorGUI.EndDisabledGroup();
            }
            GUILayout.Space(25f);
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.EndVertical();
        }