GetButtonNameOf() public static method

public static GetButtonNameOf ( VJGamepadButton b ) : string
b VJGamepadButton
return string
Esempio n. 1
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    public override void OnInspectorGUI()
    {
        serializedObject.Update();

        if (!serializedObject.isEditingMultipleObjects)
        {
            VJGamepadDataSource src = target as VJGamepadDataSource;
            if (src.sourceName == null || src.sourceName.Length == 0)
            {
                src.sourceName = VJGamePadButtonUtility.GetButtonNameOf(src.button);
                EditorUtility.SetDirty(src);
            }
        }
        else
        {
            foreach (UnityEngine.Object o in targets)
            {
                VJGamepadDataSource src = o as VJGamepadDataSource;
                if (src.sourceName == null || src.sourceName.Length == 0)
                {
                    src.sourceName = VJGamePadButtonUtility.GetButtonNameOf(src.button);
                    EditorUtility.SetDirty(src);
                }
            }
        }

        base.OnInspectorGUI();

        if (GUI.changed)
        {
            sourceNameProperty.stringValue = VJGamePadButtonUtility.GetButtonNameOf((VJGamepadButton)buttonProperty.enumValueIndex);
        }
        serializedObject.ApplyModifiedProperties();
    }
    public override void OnInspectorGUI()
    {
        VJGamepadDataSource src = target as VJGamepadDataSource;

        if (src.sourceName == null || src.sourceName.Length == 0)
        {
            src.sourceName = VJGamePadButtonUtility.GetButtonNameOf(src.button);
            EditorUtility.SetDirty(target);
        }

        base.OnInspectorGUI();

        if (GUI.changed)
        {
            src.sourceName = VJGamePadButtonUtility.GetButtonNameOf(src.button);
            EditorUtility.SetDirty(target);
        }
    }