public unsafe int setMode(Size dim, int mode, bool fullscreen) { var windowSize = new Size(); VID.Printf(Defines.PRINT_ALL, "Initializing OpenGL display\n"); VID.Printf(Defines.PRINT_ALL, $"...setting mode {mode}:"); if (this.oldDisplayMode == null) { GLFW.Init(); var videoMode = GLFW.GetVideoMode(GLFW.GetPrimaryMonitor())[0]; this.oldDisplayMode = new(videoMode.Width, videoMode.Height, videoMode.RefreshRate, videoMode.RedBits + videoMode.GreenBits + videoMode.BlueBits); } if (!VID.GetModeInfo(ref windowSize, mode)) { VID.Printf(Defines.PRINT_ALL, " invalid mode\n"); return(Base.rserr_invalid_mode); } VID.Printf(Defines.PRINT_ALL, $" {windowSize.Width} {windowSize.Height}{'\n'}"); if (this.window != null) { this.shutdown(); } if (fullscreen) { var displayMode = this.getModeList().FirstOrDefault(displayMode => displayMode.Width == windowSize.Width && displayMode.Height == windowSize.Height) ?? this.oldDisplayMode; this.window = new(GameWindowSettings.Default, new() { Profile = ContextProfile.Compatability, Size = new(displayMode.Width, displayMode.Height), IsFullscreen = true }); VID.Printf( Defines.PRINT_ALL, $"...setting fullscreen {displayMode.Width}x{displayMode.Height}x{displayMode.BitDepth}@{displayMode.RefreshRate}Hz\n" ); } else { this.window = new(GameWindowSettings.Default, new() { Profile = ContextProfile.Compatability, Size = new(windowSize.Width, windowSize.Height) }); VID.Printf(Defines.PRINT_ALL, $"...setting window {windowSize.Width}x{windowSize.Height}\n"); } this.window.Focus(); this.window.Closed += OpenTkDriver.QuitOnClose; OpenTkKBD.Window = this.window; this.window.KeyDown += OpenTkKBD.Listener.KeyDown; this.window.KeyUp += OpenTkKBD.Listener.KeyUp; this.window.MouseDown += OpenTkKBD.Listener.MouseDown; this.window.MouseUp += OpenTkKBD.Listener.MouseUp; this.window.MouseMove += OpenTkKBD.Listener.MouseMove; this.window.MouseWheel += OpenTkKBD.Listener.MouseWheel; Program.UpdateLoop = _ => this.window.Run(); var initialized = false; var updateAccumulator = 0.0; var renderAccumulator = 0.0; this.window.UpdateFrame += args => { updateAccumulator += args.Time * 1000; var elapsed = (int)updateAccumulator; if (elapsed <= 0) { return; } Qcommon.FrameUpdate(elapsed); updateAccumulator -= elapsed; }; this.window.RenderFrame += args => { if (!initialized) { this.init(0, 0); initialized = true; } renderAccumulator += args.Time * 1000; var elapsed = (int)renderAccumulator; if (elapsed <= 0) { return; } Qcommon.FrameRender(elapsed); renderAccumulator -= elapsed; }; this.window.Resize += args => { Base.setVid(this.window.ClientSize.X, this.window.ClientSize.Y); VID.NewWindow(this.window.ClientSize.X, this.window.ClientSize.Y); }; return(Base.rserr_ok); }