public void SetPaint(VGPaintMode mode) { if (mPaint != IntPtr.Zero) { VG.vgSetPaint(mPaint, mode); } }
internal void RenderPath(IRenderable path, VGPaintMode mode) { if ((mode & VGPaintMode.Fill) != 0) { StencilFill(path); if (State.WriteStencilMask == VGStencilMasks.None) { BeginCover(false); CoverFill(path); } } if ((mode & VGPaintMode.Stroke) != 0) { StencilStroke(path); if (State.WriteStencilMask == VGStencilMasks.None) { BeginCover(false); CoverStroke(path); } } }