Esempio n. 1
0
        public void OnHit()
        {
#if DEBUG
            if (true)
#else
            if (ThisSeamoth.CanPilot() && ThisSeamoth.GetPilotingMode())
#endif
            {
                Vector3    pos       = Vector3.zero;
                GameObject hitObject = null;
                drillTarget = null;

                UWE.Utils.TraceFPSTargetPosition(ThisSeamoth.gameObject, attackDist, ref hitObject, ref pos, true);

                if (hitObject == null)
                {
                    InteractionVolumeUser component = Player.main.gameObject.GetComponent <InteractionVolumeUser>();

                    if (component != null && component.GetMostRecent() != null)
                    {
                        hitObject = component.GetMostRecent().gameObject;
                    }
                }
                if (hitObject && drilling)
                {
                    var drillable = hitObject.FindAncestor <SeamothDrillable>();

                    loopHit.Play();

                    if (drillable)
                    {
                        drillable.OnDrill(fxSpawnPoint.position, ThisSeamoth, out GameObject gameObject2);

                        if (!gameObject2)
                        {
                            StopEffects();
                        }

                        drillTarget = gameObject2;

                        if (fxControl.emitters[0].fxPS != null && !fxControl.emitters[0].fxPS.emission.enabled)
                        {
                            fxControl.Play(0);
                        }
                    }
                    else
                    {
                        LiveMixin liveMixin = hitObject.FindAncestor <LiveMixin>();

                        if (liveMixin)
                        {
                            bool flag = liveMixin.IsAlive();
                            liveMixin.TakeDamage(4f, pos, DamageType.Drill, null);
                            drillTarget = hitObject;
                        }

                        VFXSurface component2 = hitObject.GetComponent <VFXSurface>();

                        if (drillFXinstance == null)
                        {
                            drillFXinstance = VFXSurfaceTypeManager.main.Play(component2, vfxEventType, fxSpawnPoint.position, fxSpawnPoint.rotation, fxSpawnPoint);
                        }
                        else if (component2 != null && prevSurfaceType != component2.surfaceType)
                        {
                            VFXLateTimeParticles component3 = drillFXinstance.GetComponent <VFXLateTimeParticles>();
                            component3.Stop();
                            Destroy(drillFXinstance.gameObject, 1.6f);
                            drillFXinstance = VFXSurfaceTypeManager.main.Play(component2, vfxEventType, fxSpawnPoint.position, fxSpawnPoint.rotation, fxSpawnPoint);
                            prevSurfaceType = component2.surfaceType;
                        }

                        hitObject.SendMessage("BashHit", this, SendMessageOptions.DontRequireReceiver);
                    }
                }
                else
                {
                    StopEffects();
                }
            }
        }
Esempio n. 2
0
        public override void OnToolUseAnim(GUIHand hand)
        {
            Vector3    position   = new Vector3();
            GameObject closestObj = null;

#if SUBNAUTICA_STABLE
            UWE.Utils.TraceFPSTargetPosition(Player.main.gameObject, this.attackDist, ref closestObj, ref position);
#elif BELOWZERO
            Vector3 normal = new Vector3();

            UWE.Utils.TraceFPSTargetPosition(Player.main.gameObject, this.attackDist, ref closestObj, ref position, out normal);
#endif
            if (closestObj == null)
            {
                InteractionVolumeUser component = Player.main.gameObject.GetComponent <InteractionVolumeUser>();
                if (component != null && component.GetMostRecent() != null)
                {
                    closestObj = component.GetMostRecent().gameObject;
                }
            }



            if (closestObj != null)
            {
                LiveMixin ancestor = closestObj.FindAncestor <LiveMixin>();
                if (Knife.IsValidTarget(ancestor))
                {
                    if (ancestor != null)
                    {
                        bool  wasAlive   = ancestor.IsAlive();
                        float thisDamage = this.damage * (closestObj.GetComponent <Creature>() != null ? FaunaDamageMultiplier : 1f);
                        ancestor.TakeDamage(thisDamage, position, this.damageType);
                        this.GiveResourceOnDamage(closestObj, ancestor.IsAlive(), wasAlive);
                    }
#if SUBNAUTICA_STABLE
                    Utils.PlayFMODAsset(this.attackSound, this.transform);
                    VFXSurface component = closestObj.GetComponent <VFXSurface>();
                    Vector3    euler     = MainCameraControl.main.transform.eulerAngles + new Vector3(300f, 90f, 0.0f);
                    VFXSurfaceTypeManager.main.Play(component, this.vfxEventType, position, Quaternion.Euler(euler), Player.main.transform);
                }
                else
                {
                    closestObj = (GameObject)null;
                }
#elif BELOWZERO
                }

                VFXSurface component = closestObj.GetComponent <VFXSurface>();
                Vector3 euler        = MainCameraControl.main.transform.eulerAngles + new Vector3(300f, 90f, 0.0f);
                VFXSurfaceTypeManager.main.Play(component, this.vfxEventType, position, Quaternion.Euler(euler), Player.main.transform);
                VFXSurfaceTypes vfxSurfaceTypes = Utils.GetObjectSurfaceType(closestObj);
                if (vfxSurfaceTypes == VFXSurfaceTypes.none)
                {
                    vfxSurfaceTypes = Utils.GetTerrainSurfaceType(position, normal, VFXSurfaceTypes.sand);
                }
                EventInstance fmodEvent = Utils.GetFMODEvent(this.hitSound, this.transform.position);
                int num1 = (int)fmodEvent.setParameterValueByIndex(this.surfaceParamIndex, (float)vfxSurfaceTypes);
                int num2 = (int)fmodEvent.start();
                int num3 = (int)fmodEvent.release();
#endif
            }