public override void GetFields(ref TargetFieldContext context) { #if HAS_VFX_GRAPH if (TargetsVFX()) { VFXSubTarget.GetFields(ref context, m_ContextVFX); } #endif }
protected SubShaderDescriptor PostProcessSubShader(SubShaderDescriptor subShaderDescriptor) { #if HAS_VFX_GRAPH if (TargetsVFX()) { return(VFXSubTarget.PostProcessSubShader(subShaderDescriptor, m_ContextVFX, m_ContextDataVFX)); } #endif return(subShaderDescriptor); }