protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression) { VFXExpression lineDelta = (inputExpression[1] - inputExpression[0]); VFXExpression lineLength = new VFXExpressionMax(VFXOperatorUtility.Dot(lineDelta, lineDelta), VFXValue.Constant(Mathf.Epsilon)); VFXExpression t = VFXOperatorUtility.Dot(inputExpression[2] - inputExpression[0], lineDelta); t = VFXOperatorUtility.Clamp(t / lineLength, VFXValue.Constant(0.0f), VFXValue.Constant(1.0f)); VFXExpression pointOnLine = (inputExpression[0] + VFXOperatorUtility.CastFloat(t, lineDelta.valueType) * lineDelta); VFXExpression lineDistance = VFXOperatorUtility.Distance(inputExpression[2], pointOnLine); return(new VFXExpression[] { pointOnLine, lineDistance }); }
public void ProcessOperatorDistance() { var a = new Vector3(0.2f, 0.3f, 0.4f); var b = new Vector3(1.0f, 2.3f, 5.4f); var resultA = Vector3.Distance(a, b); var resultB = Vector3.Dot(a - b, a - b); var value_a = new VFXValue <Vector3>(a); var value_b = new VFXValue <Vector3>(b); var expressionA = VFXOperatorUtility.Distance(value_a, value_b); var expressionB = VFXOperatorUtility.SqrDistance(value_a, value_b); var context = new VFXExpression.Context(VFXExpressionContextOption.CPUEvaluation); var resultExpressionA = context.Compile(expressionA); var resultExpressionB = context.Compile(expressionB); Assert.AreEqual(resultA, resultExpressionA.Get <float>()); Assert.AreEqual(resultB, resultExpressionB.Get <float>()); }
protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression) { return(new[] { VFXOperatorUtility.Distance(inputExpression[0], inputExpression[1]) }); }