Esempio n. 1
0
 /// <summary>
 /// Closes the trap.
 /// </summary>
 public void Close()
 {
     if (currentState == State.Closed)
     {
         return;
     }
     if (fireEffect != null)
     {
         fireEffect.Stop();
     }
     currentState = State.Closing;
 }
Esempio n. 2
0
    public void SetPulseProjectileStats(float newScaleRate, float newMaxScale, float newDamage)
    {
        scaleRate = newScaleRate;
        maxScale  = newMaxScale;
        damage    = newDamage;
        VFXOneOff vfx = ps.GetComponent <VFXOneOff>();

        vfx.Stop();
        ParticleSystem.MainModule main = ps.main;
        float newDuration = (maxScale / scaleRate) - main.startLifetime.constantMax;

        main.duration = newDuration;
        vfx.Play();
    }