Esempio n. 1
0
        private bool ExecuteRenderer(string inputFilename)
        {
            var  engineCfg = GetRenderSettings(inputFilename);
            bool success   = false;

            try
            {
                VFS.Reset();
                var engine = new EngineSettings();
                engine.ConfigureFromSettings(engineCfg);
                var result = engine.Execute();

                switch (result)
                {
                case EngineResult.Exception:
                    Log("\r\nUnknown exception.\r\n");
                    AskBugReport(null);
                    break;

                case EngineResult.RenderedOk:
                    Log("\r\nSpecified action(s) completed.\r\n------------------------------\r\n");
                    // +" Please send an email to [email protected] with your map as an attachment.");
                    success = true;
                    break;

                case EngineResult.LoadTheaterFailed:
                    Log("\r\nTheater loading failed. Please make sure the mix directory is correct and that the required expansion packs are installed "
                        + "if they are required for the map you want to render.\r\n");
                    AskBugReport(null);
                    break;

                case EngineResult.LoadRulesFailed:
                    Log("\r\nRules loading failed. Please make sure the mix directory is correct and that the required expansion packs are installed "
                        + "if they are required for the map you want to render.\r\n");
                    AskBugReport(null);
                    break;
                }
            }
            catch (Exception exc)
            {
                AskBugReport(exc);
            }
            return(success);
        }
Esempio n. 2
0
        private void ExecuteRenderer()
        {
            var engineCfg = GetRenderSettings();

            try
            {
                VFS.Reset();
                var engine = new EngineSettings();
                engine.ConfigureFromSettings(engineCfg);
                var result = engine.Execute();

                switch (result)
                {
                case EngineResult.Exception:
                    Log("\r\nUnknown exception.");
                    AskBugReport(null);
                    break;

                case EngineResult.RenderedOk:
                    // indicates EOF
                    Log("\r\nYour map has been rendered. If your image did not appear, something went wrong.");     // +" Please send an email to [email protected] with your map as an attachment.");
                    break;

                case EngineResult.LoadTheaterFailed:
                    Log("\r\nTheater loading failed. Please make sure the mix directory is correct and that the required expansion packs are installed "
                        + "if they are required for the map you want to render.");
                    AskBugReport(null);
                    break;

                case EngineResult.LoadRulesFailed:
                    Log("\r\nRules loading failed. Please make sure the mix directory is correct and that the required expansion packs are installed "
                        + "if they are required for the map you want to render.");
                    AskBugReport(null);
                    break;
                }
            }
            catch (Exception exc)
            {
                AskBugReport(exc);
            }
        }