public static void NewScene() { if (VDialog.DisplayDialog("是否需要建立新的Scene")) { EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo(); EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects); } }
public static void ExportObj_Sub_mesh() { if (VDialog.DisplayDialog("你是否要将物件Mesh存为 OBJ 格式,并存为多个Sub-Mesh")) { if (Selection.gameObjects.Length == 0) { Debug.Log("Didn't Export Any Meshes; Nothing was Selected!"); return; } string meshName = Selection.gameObjects[0].name; makeSubmeshes = true; VFile.SaveFile(SaveOBJFile, "obj"); } }