Esempio n. 1
0
        private static bool Prefix(ref Chat __instance, ref string user, ref string text, ref Talker.Type type)
        {
            // Pings should not add a message to the chat.
            if (type == Talker.Type.Ping)
            {
                return(false);
            }

            __instance.AddString(VChatPlugin.GetFormattedMessage(new CombinedMessageType(type), user, text));
            return(false);
        }
Esempio n. 2
0
 /// <summary>
 /// Triggered when the client receives a global message from the server.
 /// </summary>
 /// <remarks>Player name and position are primarily here for future work, player aliases for example.</remarks>
 /// <param name="senderId">The peer id of the sender</param>
 /// <param name="pos">The position</param>
 /// <param name="type">Reserved for future use</param>
 /// <param name="playerName">The player name</param>
 /// <param name="text">the message, without a playername or formatting.</param>
 private static void OnGlobalMessage_Client(long senderId, Vector3 pos, int type, string playerName, string text)
 {
     // If the client is connected to a server-sided instance of VChat then only accept messages from the server.
     if (!GreetingMessage.HasLocalPlayerReceivedGreetingFromServer || senderId == ZNet.instance.GetServerPeer()?.m_uid)
     {
         VChatPlugin.Log($"Received a global message from {playerName} ({senderId}) on location {pos} with message \"{text}\".");
         if (Chat.instance != null)
         {
             var formattedMessage = VChatPlugin.GetFormattedMessage(new CombinedMessageType(CustomMessageType.Global), playerName, text);
             Chat.instance?.AddString(formattedMessage);
         }
         else
         {
             VChatPlugin.LogWarning($"Received a message but Chat instance is undefined.");
         }
     }
     else
     {
         VChatPlugin.LogWarning($"Ignoring a global message received from a client, reported values: {senderId} \"{playerName}\" on location {pos} with message \"{text}\".");
     }
 }