public bool Remove(VCEUIPartDescItem item) { item.gameObject.SetActive(false); item.transform.parent = null; GameObject.Destroy(item.gameObject); bool retval = m_Items.Remove(item); SetDirty(); return(retval); }
public void Add(VCPart part_prop) { if (Exists(part_prop)) { return; } VCEUIPartDescItem pdi = VCEUIPartDescItem.Instantiate(m_Res) as VCEUIPartDescItem; pdi.transform.parent = this.transform; pdi.transform.localScale = Vector3.one; pdi.gameObject.name = part_prop.gameObject.name; pdi.Set(part_prop); m_Items.Add(pdi); SetDirty(); }
public bool Remove(VCPart part_prop) { VCEUIPartDescItem remove_tar = null; foreach (VCEUIPartDescItem pdi in m_Items) { if (pdi.m_PartProp == part_prop) { remove_tar = pdi; pdi.gameObject.SetActive(false); pdi.transform.parent = null; GameObject.Destroy(pdi.gameObject); } } if (remove_tar != null) { m_Items.Remove(remove_tar); SetDirty(); return(true); } return(false); }