void KeyResetCam() { if (Input.GetKeyDown(KeyCode.R) && !UICamera.inputHasFocus && !Input.GetMouseButton(0) && !s_ProtectLock0) { VCECamera cam_scr = m_MainCamera.GetComponent <VCECamera>(); cam_scr.SmoothReset(); } }
void Start() { m_MainCameraBehaviour = VCEditor.Instance.m_MainCamera.GetComponent <VCECamera>(); m_FocusMaterial = Material.Instantiate(m_FocusMaterial) as Material; m_OriginMaterial = Material.Instantiate(m_OriginMaterial) as Material; m_XAxisMaterial = Material.Instantiate(m_XAxisMaterial) as Material; m_YAxisMaterial = Material.Instantiate(m_YAxisMaterial) as Material; m_ZAxisMaterial = Material.Instantiate(m_ZAxisMaterial) as Material; m_NXAxisMaterial = Material.Instantiate(m_NXAxisMaterial) as Material; m_NYAxisMaterial = Material.Instantiate(m_NYAxisMaterial) as Material; m_NZAxisMaterial = Material.Instantiate(m_NZAxisMaterial) as Material; }
void KeyFocus() { if ((Input.GetKeyDown(KeyCode.F) || VCEInput.s_RightDblClick) && !UICamera.inputHasFocus && !Input.GetMouseButton(0) && !s_ProtectLock0) { VCEMath.DrawTarget dtar; if (VCEMath.RayCastDrawTarget(VCEInput.s_PickRay, out dtar, VCEMath.MC_ISO_VALUE)) { Vector3 newtar = (dtar.snapto.ToVector3() + dtar.cursor.ToVector3() + Vector3.one) * 0.5f * s_Scene.m_Setting.m_VoxelSize; // New look distance to keep the origin distance VCECamera cam_scr = m_MainCamera.GetComponent <VCECamera>(); float dist = cam_scr.Distance; // Maximum distance float maxdist = s_Scene.m_Setting.m_VoxelSize * 10.0f; if (dist > maxdist) { dist = maxdist; } cam_scr.SetTarget(newtar); cam_scr.SetDistance(dist); } } }
private static void AfterSceneChanged(VCESceneSetting setting) { // Mirror s_Mirror = new VCEMirrorSetting(); s_Mirror.Reset(setting.m_EditorSize.x, setting.m_EditorSize.y, setting.m_EditorSize.z); // Mesh manager VCEditor.Instance.m_MeshMgr.m_VoxelSize = s_Scene.m_Setting.m_VoxelSize; VCEditor.Instance.m_MeshMgr.m_MeshMat = s_Scene.m_TempIsoMat.m_EditorMat; // Set gameobject parameters // Camera float scale = setting.m_EditorSize.ToVector3().magnitude *setting.m_VoxelSize; s_Instance.m_MainCamera.nearClipPlane = setting.m_VoxelSize * 0.5f; s_Instance.m_MainCamera.farClipPlane = scale * 5F; VCECamera vce_camera = s_Instance.m_MainCamera.GetComponent <VCECamera>(); if (s_Scene.m_IsoData.m_Voxels.Count == 0) { vce_camera.BeginTarget = setting.m_EditorSize.ToVector3() * setting.m_VoxelSize * 0.5F; vce_camera.BeginTarget.y = 0; vce_camera.BeginDistance = new Vector2(setting.m_EditorSize.x, setting.m_EditorSize.z).magnitude *setting.m_VoxelSize * 1.2F; vce_camera.MinDistance = setting.m_VoxelSize * 0.5f; vce_camera.MaxDistance = scale * 3F; vce_camera.Reset(); } else { vce_camera.BeginTarget = setting.m_EditorSize.ToVector3() * setting.m_VoxelSize * 0.5F; vce_camera.BeginDistance = setting.m_EditorSize.ToVector3().magnitude *setting.m_VoxelSize * 1.2F; vce_camera.MinDistance = setting.m_VoxelSize * 0.5f; vce_camera.MaxDistance = scale * 3F; vce_camera.Reset(); } // GLs GLGridPlane[] gps = s_Instance.m_GLGroup.GetComponentsInChildren <GLGridPlane>(true); GLBound[] gbs = s_Instance.m_GLGroup.GetComponentsInChildren <GLBound>(true); foreach (GLGridPlane gp in gps) { gp.m_CellCount = new IntVector3(setting.m_EditorSize.x, setting.m_EditorSize.y, setting.m_EditorSize.z); gp.m_CellSize = Vector3.one * setting.m_VoxelSize; gp.m_MajorGridInterval = setting.m_MajorInterval; gp.m_MinorGridInterval = setting.m_MinorInterval; gp.m_Fdisk = setting.m_Category == EVCCategory.cgDbSword; } foreach (GLBound gb in gbs) { gb.m_Bound = new Bounds(Vector3.zero, Vector3.zero); gb.m_Bound.SetMinMax(Vector3.zero, setting.m_EditorSize.ToVector3() * setting.m_VoxelSize); } // UIs s_Instance.m_UI.OnSceneCreate(); // VARS // Recent vars VCESelectMethod_Box.s_RecentDepth = 1; VCESelectMethod_Box.s_RecentFeatherLength = 0; VCESelectMethod_Box.s_RecentPlaneFeather = true; // Selected SelectedColor = Color.white; }
void Awake() { s_Instance = this; }