void clearTeamList()
 {
     for (int i = 0; i < teamsList.GetChildCount(); i++)
     {
         teamsList.GetChild(i).QueueFree();
     }
 }
Esempio n. 2
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        private void PopulateHistoryHelp(List <string> StringList, bool UseHelpText)
        {
            int HelpLabelsCount = HistoryHelpBox.GetChildCount();
            int HelpCmdCount    = StringList.Count;
            int i = 0;

            // Update existing controls
            for (; i < Mathf.Min(HelpLabelsCount, HelpCmdCount); ++i)
            {
                int   StringIndex = HelpCmdCount - i - 1;
                Label HelpLabel   = HistoryHelpBox.GetChild <Label>(i);
                HelpLabel.Text =
                    UseHelpText ? MDCommands.GetHelpText(StringList[StringIndex]) : StringList[StringIndex];
                HelpLabel.Visible = true;
            }

            // Create new ones as needed
            for (; i < HelpCmdCount; ++i)
            {
                int   StringIndex = HelpCmdCount - i - 1;
                Label HelpLabel   = new Label
                {
                    Text = UseHelpText ? MDCommands.GetHelpText(StringList[StringIndex]) : StringList[StringIndex]
                };
                HistoryHelpBox.AddChild(HelpLabel);
            }

            // Hide the extras
            for (; i < HelpLabelsCount; ++i)
            {
                Label HelpLabel = HistoryHelpBox.GetChild <Label>(i);
                HelpLabel.Visible = false;
            }
        }
Esempio n. 3
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    public void updateMapData(int sizeMap, int[] terrain, int[] playerUnits)
    {
        GD.Print("GUI: updata map data");

        maxPlayerOnMap = 0;
        players        = new Player[8];

        //panel LOBBY
        for (int i = 0; i < 8; i++)
        {
            Label  lblChild = vbcPlayerUnitsCounts.GetChild(i) as Label;
            Button buP      = vbcPlayerTypeChange.GetChild(i) as Button;

            if (playerUnits[i] > 0)
            {
                //data
                players[i]            = new Player(i);
                players[i].playerType = (i == 0)? Player.TYPEPLAYER.LOCAL : Player.TYPEPLAYER.IA; //primero player local el resto IA
                players[i].playerteam = i;                                                        //free for all
                players[i].unitsCount = playerUnits[i];

                //view
                lblChild.Text    = (String.Format("P{0}.{1} Units:{2}", i, players[i].playerType, players[i].unitsCount));
                lblChild.Visible = (true);
                buP.Visible      = (true);

                //connect onclick
                if (!buP.IsConnected("pressed", this, "onClickChangeTypePlayer"))
                {
                    Godot.Collections.Array gdArray = new Godot.Collections.Array(); gdArray.Add(i);
                    buP.Connect("pressed", this, "onClickChangeTypePlayer", gdArray);
                }

                //multi
                maxPlayerOnMap++;
            }
            else
            {
                lblChild.Visible = (false);
                buP.Visible      = (false);
            }
        }

        //datas terrain show view
        lblTerrainDataSize.Text = ("Map: " + sizeMap + " x " + sizeMap);

        vbcTerrainDatas.GetChild <Label>(0).Text = ("Deep Water: " + terrain[0]);
        vbcTerrainDatas.GetChild <Label>(1).Text = ("Water: " + terrain[1]);
        vbcTerrainDatas.GetChild <Label>(2).Text = ("Ground: " + terrain[2]);
        vbcTerrainDatas.GetChild <Label>(3).Text = ("Glass: " + terrain[3]);
        vbcTerrainDatas.GetChild <Label>(4).Text = ("Forest: " + terrain[4]);
        vbcTerrainDatas.GetChild <Label>(5).Text = ("Hill: " + terrain[5]);
        vbcTerrainDatas.GetChild <Label>(6).Text = ("Mountain: " + terrain[6]);
        vbcTerrainDatas.GetChild <Label>(7).Text = ("Top: " + terrain[7]);

        vbcTerrainDatas.GetChild <Label>(8).Text  = ("River: " + terrain[8]);
        vbcTerrainDatas.GetChild <Label>(9).Text  = ("Road: " + terrain[9]);
        vbcTerrainDatas.GetChild <Label>(10).Text = ("Building: " + terrain[10]);
    }
Esempio n. 4
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    void onRefreshButtonPressed()
    {
        requestReloadingTeams();

        for (int i = 0; i < teamsList.GetChildCount(); i++)
        {
            teamsList.GetChild(i).QueueFree();
        }
    }
Esempio n. 5
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    void updateTeamsData()
    {
        for (int i = 0; i < teamList.GetChildCount(); i++)
        {
            teamList.GetChild(i).QueueFree();
        }

        List <Row> rows = getTeamsData();

        foreach (Row row in rows)
        {
            generateTeamButton(row.Values[0]);
        }
    }
 void onConfirmButtonPressed()
 {
     for (int i = 0; i < footballersList.GetChildCount(); i++)
     {
         if (footballersList.GetChild(i).GetType().Name == "FootballerFullInfoField")
         {
             FootballerFullInfoField field = (FootballerFullInfoField)footballersList.GetChild(i);
             if (field.IsChecked())
             {
                 handleConfirmSelection(field);
             }
         }
     }
 }
Esempio n. 7
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    bool controlSchemeCorrectness()
    {
        for (int i = 0; i < schemesList.GetChildCount(); i++)
        {
            CheckBoxListItem field = (CheckBoxListItem)schemesList.GetChild(i);
            if (field.IsChecked())
            {
                return(true);
            }
        }

        errorInfo.Text = ERROR_NO_SCHEMA_TEXT;
        return(false);
    }
    void onChallengeAccepted(TeamChallengeField sender)
    {
        for (int i = 0; i < challengesList.GetChildCount(); i++)
        {
            TeamChallengeField field = (TeamChallengeField)challengesList.GetChild(i);
            if (field == sender)
            {
                RequestCaller.RequestChallengeAnswer(field.Team.TeamAlias, true);
                field.QueueFree();
            }
        }

        GameData.CurrentOpponentTeam = sender.Team;
        paired = true;
    }
 void clearFootballersList()
 {
     for (int i = 0; i < footballersList.GetChildCount(); i++)
     {
         footballersList.GetChild(i).QueueFree();
     }
 }
Esempio n. 10
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 void clearTournamentsList()
 {
     for (int i = 0; i < tournamentsList.GetChildCount(); i++)
     {
         tournamentsList.GetChild(i).QueueFree();
     }
 }
Esempio n. 11
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 void clearRoundSection()
 {
     for (int i = 0; i < itemsList.GetChildCount(); i++)
     {
         itemsList.GetChild(i).QueueFree();
     }
 }
Esempio n. 12
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    private void RemoveJoint(int index)
    {
        var child = jointList.GetChild(index);

        jointList.RemoveChild(child);
        child.Dispose();
    }
Esempio n. 13
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 void controlBuffer()
 {
     if (messagesList.GetChildCount() > MESSAGE_BUFFER_LENGTH)
     {
         messagesList.GetChild(0).QueueFree();
     }
 }
Esempio n. 14
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    void onScored(string scoringTeamAlias)
    {
        for (int i = 0; i < matchesList.GetChildCount(); i++)
        {
            MatchInfo match = (MatchInfo)matchesList.GetChild(i);

            if (match.Team1Alias == scoringTeamAlias)
            {
                match.AddScore(scoringTeamAlias);
                return;
            }
            if (match.Team2Alias == scoringTeamAlias)
            {
                match.AddScore(scoringTeamAlias);
                return;
            }
        }
    }
Esempio n. 15
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 private void DescriptionValidation(string text)
 {
     if (GetParent <ScrollContainer>() == null)
     {
         return;
     }
     GetParent <ScrollContainer>().GetParent <Tabs>().Name = text;
     lineEditDescription.FocusNext = lineEditLengthBase.GetPath();
     lineEditLengthBase.FocusNext  = lineEditCutSize.GetPath();
     lineEditCutSize.FocusNext     = vBoxContainer.GetChild <Control>(0)?.GetPath();
     lineEditLengthBase.GrabFocus();
     lineEditLengthBase.SelectAll();
 }
Esempio n. 16
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        public override void _Input(InputEvent @event)
        {
            if (@event.IsActionReleased("ui_console"))
            {
                if (ConsoleVisible)
                {
                    Window.Hide();
                    ConsoleVisible = false;
                }
                else
                {
                    Window.Popup_();
                    ConsoleLine.CallDeferred("grab_focus");
                    ConsoleVisible = true;
                }
            }

            if (ConsoleVisible)
            {
                if (@event.IsActionPressed("ui_accept"))
                {
                    Sys.Ref.Shared.GetNode <InterpreterSys>().ProcessScript(ConsoleLine.Text);
                    ConsoleLine.Clear();
                }

                if (@event.IsActionPressed("ui_autofill"))
                {
                    if (Autofill.GetChildCount() != 0)
                    {
                        string Text = Autofill.GetChild <Node>(0).GetNode <Label>("Alias").Text;
                        Text                      = Text.GetPartsFromBeginToIndex('(', 0) + '(';
                        ConsoleLine.Text          = Text;
                        ConsoleLine.CaretPosition = Text.Length;
                    }
                }
            }
        }
Esempio n. 17
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    private void _LoadButtons()
    {
        _CreateButtons();

        VBoxContainer container = GetNode <VBoxContainer>("ColorRect/VBoxContainer");

        for (int i = 0; i < container.GetChildCount(); i += 1)
        {
            container.RemoveChild(container.GetChild(i));
        }
        foreach (TextureButton button in _Buttons)
        {
            CenterContainer center = new CenterContainer();
            center.AddChild(button);
            container.AddChild(center);
        }
    }
Esempio n. 18
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        private List <Button> CreateButton(int count)
        {
            List <Button> buttons = new List <Button>();

            var btn = buttonContainer.GetChild <Button>(0);

            buttons.Add(btn);

            for (int i = 1; i < count; i++)
            {
                var newBtn = btn.Duplicate() as Button;
                buttonContainer.AddChild(newBtn);
                buttons.Add(newBtn);
            }

            return(buttons);
        }
Esempio n. 19
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        public override void _Ready()
        {
            Input.SetMouseMode(Input.MouseMode.Visible);

            Button addButton  = GetNode("CenterContainer/VBoxContainer/ButtonBar/Add") as Button;
            Button backButton = GetNode("CenterContainer/VBoxContainer/ButtonBar/Back") as Button;

            serverList = GetNode("CenterContainer/VBoxContainer/Servers") as VBoxContainer;

            addServerPopup = GetNode("AddServerPopup") as PopupDialog;
            Button popupAddButton  = GetNode("AddServerPopup/HBoxContainer/ButtonBar/Add") as Button;
            Button popupBackButton = GetNode("AddServerPopup/HBoxContainer/ButtonBar/Back") as Button;

            serverName    = GetNode("AddServerPopup/HBoxContainer/Name") as LineEdit;
            serverAddress = GetNode("AddServerPopup/HBoxContainer/Address") as LineEdit;

            addButton?.Connect("pressed", this, nameof(onAdd));
            backButton?.Connect("pressed", this, nameof(onBack));
            popupAddButton?.Connect("pressed", this, nameof(onPopupAdd));
            popupBackButton?.Connect("pressed", this, nameof(onPopupBack));

            random = new RandomNumberGenerator();
            random.Randomize();

            // remove visual indicators we have in editor
            while (serverList?.GetChildCount() > 0)
            {
                Node child = serverList.GetChild(0);
                serverList.RemoveChild(child);
                child.QueueFree();
            }

            // load servers from server manager
            foreach (Server server in SingletonHandler.instance.serverManager.getServers())
            {
                addServer(server.name, server.host, server.port);
            }
        }
Esempio n. 20
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        private void AddEntry(string Text, ConsoleColors TextColor)
        {
            if (ConsoleHistory.GetChildCount() >= ConsoleMaxLines)
            {
                ConsoleHistory.GetChild(0).QueueFree();
            }

            Node  ConsoleEntryNode  = ConsoleEntry.Instance();
            Label ConsoleEntryLabel = (Label)ConsoleEntryNode;

            switch (TextColor)
            {
            default:
            case ConsoleColors.Message:
                ConsoleEntryLabel.AddColorOverride("font_color", new Color(1.0f, 1.0f, 1.0f));
                break;

            case ConsoleColors.Warning:
                ConsoleEntryLabel.AddColorOverride("font_color", new Color(0.988f, 0.91f, 0.012f));
                break;

            case ConsoleColors.Error:
                ConsoleEntryLabel.AddColorOverride("font_color", new Color(0.988f, 0.012f, 0.012f));
                break;
            }

            ConsoleEntryLabel.Text = Text;

            if (Sys.Ref.Shared.Contains <RCONSys>())
            {
                Sys.Ref.Shared.GetNode <RCONSys>().Send(Text, TextColor);
            }

            ConsoleHistory.AddChild(ConsoleEntryLabel);

            CallDeferred(nameof(SetScrollbar));
        }