public void SetDirection(V3dTypeOfOrientation Direction) { V3d_DirectionalLight_SetDirection17AA5025(Instance, (int)Direction); }
public V3dViewer(AspectGraphicDevice Device, string aName, string aDomain, double ViewSize, V3dTypeOfOrientation ViewProj, QuantityNameOfColor ViewBackground, V3dTypeOfVisualization Visualization, V3dTypeOfShadingModel ShadingModel, V3dTypeOfUpdate UpdateMode, bool ComputedMode, bool DefaultComputedMode, V3dTypeOfSurfaceDetail SurfaceDetail) : base(V3d_Viewer_Ctor36F0AB5(Device.Instance, aName, aDomain, ViewSize, (int)ViewProj, (int)ViewBackground, (int)Visualization, (int)ShadingModel, (int)UpdateMode, ComputedMode, DefaultComputedMode, (int)SurfaceDetail)) { }
public V3dDirectionalLight(V3dViewer VM, V3dTypeOfOrientation Direction, QuantityNameOfColor Color, bool Headlight) : base(V3d_DirectionalLight_Ctor83D2E67B(VM.Instance, (int)Direction, (int)Color, Headlight)) { }