/** * Use this for initialization */ void Start() { // find the reference to the flaps and get the script reference from it epiglottisObject = GameObject.Find("Flaps").GetComponent <openFlap>(); Epiglottis = GameObject.Find("Epiglottis"); EpiglottisClosed = GameObject.Find("EpiglottisClosed"); Uvula = GameObject.Find("Uvula"); UvulaClosed = GameObject.Find("UvulaClosed"); Epiglottis.SetActive(true); EpiglottisClosed.SetActive(false); Uvula.SetActive(true); UvulaClosed.SetActive(false); }
void Update() { if (epiglottisObject.isEpiglotisOpen()) { Epiglottis.SetActive(false); EpiglottisClosed.SetActive(true); Uvula.SetActive(false); UvulaClosed.SetActive(true); } else { Epiglottis.SetActive(true); EpiglottisClosed.SetActive(false); Uvula.SetActive(true); UvulaClosed.SetActive(false); } }