Esempio n. 1
0
    public override void _Ready()
    {
        player = GetTree().CurrentScene.GetNode <Player>("Player");
        sprite = GetNode <Sprite>("EnemySprite");

        GlobalPosition   = Utlities.RandPosition(new Vector2(320f, 180f), GetTree());
        timeBetweenShots = startTimeBetweenShots;

        Connect("SEnemyDied", GetTree().CurrentScene, "OnEnemyDied");
        Connect("SSpawnPoints", GetTree().CurrentScene, "SpawnPoints");
    }