public Session() { UiInput = new UiInput(this); UtilsStatic.UnitSphereRandomOnly(ref LosPointSphere); }
public Session() { UtilsStatic.UnitSphereRandomOnly(ref LosPointSphere); }
public Session() { UiInput = new UiInput(this); UtilsStatic.UnitSphereRandomOnly(ref LosPointSphere); }
public Session() { UtilsStatic.UnitSphereRandomOnly(ref LosPointSphere); }