/// <summary> /// 获取场景输出路径 /// </summary> public static string GetSceneOutputPath(string subPath) { var sceneName = UtilityTools.GetFileName(EditorApplication.currentScene); string path = null; if (string.IsNullOrEmpty(subPath)) { path = string.Format("Assets/Export/Back/Output/{0}", sceneName); UtilityTools.CreateDir(path); } else { path = string.Format("Assets/Export/Back/Output/{0}/{1}", sceneName, subPath); UtilityTools.CreateDir(path); } return(path); }