Esempio n. 1
0
        private async Task <bool> MainCoroutine()
        {
            var activeMover = WoWMovement.ActiveMover;

            if (activeMover == null)
            {
                return(false);
            }

            var immediateDestination = FindImmediateDestination();

            // Arrived at destination?
            if (AtLocation(activeMover.Location, immediateDestination))
            {
                var completionMessage = string.Format("Arrived at destination '{0}'", RoughDestination.Name);

                // Land if we need to...
                // NB: The act of landing may cause us to exceed the ArrivalTolerance specified.
                if (Land && Me.Mounted)
                {
                    await UtilityCoroutine.LandAndDismount(string.Format("Landing at destination '{0}'", RoughDestination.Name));

                    BehaviorDone(completionMessage);
                    return(true);
                }

                // Done...
                BehaviorDone(completionMessage);
                return(false);
            }

            // Do not run FlyTo when there is a PoI set...
            if (BotPoi.Current.Type != PoiType.None)
            {
                await Coroutine.Sleep(TimeSpan.FromSeconds(10));

                QBCLog.DeveloperInfo("FlyTo temporarily suspended due to {0}", BotPoi.Current);
                return(true);
            }

            // Move closer to destination...
            var parameters = new FlyToParameters(immediateDestination)
            {
                CheckIndoors = !IgnoreIndoors
            };

            if (MinHeight.HasValue)
            {
                parameters.MinHeight = MinHeight.Value;
            }

            Flightor.MoveTo(parameters);
            return(true);
        }
Esempio n. 2
0
        private async Task <bool> MainCoroutine()
        {
            var activeMover = WoWMovement.ActiveMover;

            if (activeMover == null)
            {
                return(false);
            }

            var immediateDestination = FindImmediateDestination();

            // If we've no way to reach destination, inform user and quit...
            if (!Flightor.CanFly && !Navigator.CanNavigateWithin(Me.Location, immediateDestination, (float)DefaultArrivalTolerance))
            {
                QBCLog.Fatal("Toon doesn't have flying capability in this area, and there is no ground path to the destination."
                             + " Please learn the flying skill appropriate for this area.");
                BehaviorDone();
                return(false);
            }

            // Arrived at destination?
            if (AtLocation(activeMover.Location, immediateDestination))
            {
                var completionMessage = string.Format("Arrived at destination '{0}'", RoughDestination.Name);

                // Land if we need to...
                // NB: The act of landing may cause us to exceed the ArrivalTolerance specified.
                if (Land && Me.Mounted)
                {
                    await UtilityCoroutine.LandAndDismount(string.Format("Landing at destination '{0}'", RoughDestination.Name));

                    BehaviorDone(completionMessage);
                    return(true);
                }

                // Done...
                BehaviorDone(completionMessage);
                return(false);
            }

            // Do not run FlyTo when there is a PoI set...
            if (BotPoi.Current.Type != PoiType.None)
            {
                await Coroutine.Sleep(TimeSpan.FromSeconds(10));

                QBCLog.DeveloperInfo("FlyTo temporarily suspended due to {0}", BotPoi.Current);
                return(true);
            }

            // Move closer to destination...
            Flightor.MoveTo(immediateDestination, !IgnoreIndoors);
            return(true);
        }