Esempio n. 1
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    /* Based on http://answers.unity3d.com/questions/705524/how-do-i-make-an-object-look-at-an-another-object.html */
    public static void LookAt2D(Vector3 dest, Transform tran, float rotationSpeed, float rotationOffset)
    {
        Vector2    lookDir = Utilites2D.Difference(dest, tran);
        float      angle   = Mathf.Atan2(lookDir.y, lookDir.x) * Mathf.Rad2Deg;
        Quaternion quat    = Quaternion.AngleAxis(angle + rotationOffset, Vector3.forward);

        tran.rotation = Quaternion.Euler(
            Vector3.RotateTowards(
                tran.rotation.eulerAngles,
                quat.eulerAngles,
                rotationSpeed * Time.deltaTime,
                rotationSpeed * Time.deltaTime));
    }
Esempio n. 2
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    public static Vector2 Difference(Vector3 vector, Transform tran)
    {
        Vector2 difference = Utilites2D.Location2D(vector) - Utilites2D.Location2D(tran);

        return(difference);
    }
Esempio n. 3
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    public static Vector2 Difference(Transform tranA, Transform tranB)
    {
        Vector2 difference = Utilites2D.Location2D(tranA) - Utilites2D.Location2D(tranB);

        return(difference);
    }
Esempio n. 4
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    public static Vector2 Difference(Vector3 vectorA, Vector3 vectorB)
    {
        Vector2 difference = Utilites2D.Location2D(vectorA) - Utilites2D.Location2D(vectorB);

        return(difference);
    }