private void Awake() { text = GetComponent <Text>(); audioSource = GetComponent <AudioSource>(); countdownTrigger = new Util.Trigger <int>(); countdownTrigger.OnChanged.AddListener(CountdownChanged); }
public Competitor(GameObject car) { vehicle = car.GetComponent <Vehicle>(); navigator = car.GetComponent <TrackNavigator>(); finished = false; penalties = new List <Penalties>(); onLapTrigger = new Util.Trigger <int>(); }